Cassie Evans
British, born 1989
The permanence of marker.
materials: Marker pen. Face. Walls. Tummy
how does it work tho?
Sparkly cursors : One donut
SALE ON TODAY
Can we recreate some of this texture with SVG?
<svg>
<defs>
<filter id="squiggly">
<feTurbulence baseFrequency="0.02" numOctaves="3" result="NOISE" seed="1"/>
<feDisplacementMap in="SourceGraphic" in2="NOISE" scale="1" />
</filter>
</defs>
<g filter="url(#squiggly)">
<!-- stuff with filter applied -->
</g>
</svg>
Filter primitives live inside a filter element and create different graphic effects that can be applied to both SVG and HTML elements
<svg>
<defs>
<filter id="squiggly">
<feTurbulence baseFrequency="0.02" numOctaves="3" result="NOISE" seed="1"/>
<feDisplacementMap in="SourceGraphic" in2="NOISE" scale="1" />
</filter>
</defs>
<g filter="url(#squiggly)">
<!-- stuff with filter applied -->
</g>
</svg>
Filter primitives live inside a filter element and create different graphic effects that can be applied to both SVG and HTML elements
<svg>
<defs>
<filter id="squiggly">
<feTurbulence baseFrequency="0.02" numOctaves="3" result="NOISE" seed="1"/>
<feDisplacementMap in="SourceGraphic" in2="NOISE" scale="1" />
</filter>
</defs>
<g filter="url(#squiggly)">
<!-- stuff with filter applied -->
</g>
</svg>
Filter primitives live inside a filter element and create different graphic effects that can be applied to both SVG and HTML elements
.element {
filter: blur(5px);
}
.element {
filter: url(#our-filter);
}
<svg>
<defs>
<filter id="squiggly">
<feTurbulence baseFrequency="0.02" numOctaves="3" result="NOISE" seed="1"/>
<feDisplacementMap in="SourceGraphic" in2="NOISE" scale="1" />
</filter>
</defs>
<g filter="url(#squiggly)">
<!-- stuff with filter applied -->
</g>
</svg>
Filter primitives live inside a filter element and create different graphic effects that can be applied to both SVG and HTML elements
<svg>
<defs>
<filter id="squiggly">
<feTurbulence baseFrequency="0.02" numOctaves="3" result="NOISE" seed="1"/>
<feDisplacementMap in="SourceGraphic" in2="NOISE" scale="1" />
</filter>
</defs>
<g filter="url(#squiggly)">
<!-- stuff with filter applied -->
</g>
</svg>
Filter primitives live inside a filter element and create different graphic effects that can be applied to both SVG and HTML elements
<svg>
<defs>
<filter id="squiggly">
<feTurbulence baseFrequency="0.02" numOctaves="3" result="NOISE" seed="1"/>
<feDisplacementMap in="SourceGraphic" in2="NOISE" scale="1" />
</filter>
</defs>
<g filter="url(#squiggly)">
<!-- stuff with filter applied -->
</g>
</svg>
Filter primitives live inside a filter element and create different graphic effects that can be applied to both SVG and HTML elements
<svg>
<defs>
<filter id="squiggly">
<feTurbulence baseFrequency="0.02" numOctaves="3" result="NOISE" seed="1"/>
<feDisplacementMap in="SourceGraphic" in2="NOISE" scale="1" />
</filter>
</defs>
<g filter="url(#squiggly)">
<!-- stuff with filter applied -->
</g>
</svg>
Filter primitives live inside a filter element and create different graphic effects that can be applied to both SVG and HTML elements
<filter id="squiggly">
<feTurbulence baseFrequency="0.05" numOctaves="3" result="NOISE" seed="1"/>
<feDisplacementMap in="SourceGraphic" in2="NOISE" scale="1" />
</filter>
<filter id="squiggly">
<feTurbulence baseFrequency="0.02" numOctaves="3" result="NOISE" seed="1"/>
<feDisplacementMap in="SourceGraphic" in2="NOISE" scale="1" />
</filter>
amazing name
<svg>
<defs>
<filter id="squiggly1"></filter>
<filter id="squiggly2"></filter>
<filter id="squiggly3"></filter>
</defs>
</svg>
#illustration {
animation: squigglevision 0.5s infinite alternate;
}
@keyframes squigglevision {
0% {
filter: url('#squiggly1');
}
50% {
filter: url('#squiggly2');
}
100% {
filter: url('#squiggly3');
}
}
https://codepen.io/davidkpiano
Pencil effects are cool.
But what about paint effects?
<feColorMatrix in="NOISE" type="matrix" color-interpolation-filters="sRGB"
values="0.61 0 0 0 0
0 0.96 0 0 0
0 0 0.99 0 0
0 0 0 1 0 "
result="COLOURED-NOISE" ></feColorMatrix>
feColorMatrix
https://viewbox.club
Thanks for listening!