SMU Guildhall Research

2017

Funded Research

The Avatar Project

A VR simulation built by Guildhall faculty and students for SMU’s Dept. of Psychology for behavioral studies and training. The simulation allows researchers to place participants in a high-stress social situation to facilitate building their skills on how to deal with those situations.

SMU Guildhall: E. Stringer, B. Fisher, N. Heitzman, J. Farrell

SMU Psychology: E. Jouriles

Funding: NIH

Using Game Based Learning for Adult Literacy (XPrize)

By 2030, Dallas County’s population will reach 3.5 million. An estimated one-third of that population will be illiterate

Codex: Lost Words of Atlantis

SMU Guildhall: C. Clark

SMU Simmons: T. Cuevas, D. Gifford

Funding: Internal

Applying Data Mining and Machine Learning to User Generated Gameplay Data

The study applied k-means clustering to this dataset and evaluated the resulting distinct behavioral profiles to classify player sessions on an open world sandbox game.

SMU Guildhall: C. Clark

Funding: Nerd Kingdom

Crowdsourced Data Visualization and Manipulation Through Human Computation Video Games

SMU Guildhall: C. Clark, M. Ouellette

Funding: Balanced Media|Technology

Human Assisted Machine Learning Through Volunteer Grid Computing and Video Games

SMU Guildhall: C. Clark, M. Ouellette

Funding: Balanced Media|Technology

Learn More Here

Upcoming Research

Using Games to Increase Motor and Cognitive Function of Parkinsons Disease Patients

SMU Guildhall: C. Clark, LSU Health Science: E. Disbrow

Funding Goal: VA, DoD

Antibiotic Resistance of Priority Pathogens

SMU Guildhall: C. Clark

SMU Drug Discovery: P. Vogel, J. Wise

Funding Goal: NIAD

Finding "Chemical Genes" for Catalysis Driven Enzyme Evolution

SMU Guildhall: C. Clark

SMU Computational Chemistry: P. Tao

Funding Goal: NSF, NIH

Recent Publications

Games as a Distributed Computing Resource

Clark C., M. Ouellette. Games as a Distributed Computing Resource. Proceedings from International Conference Foundations of Digital Games Conference, Cape Cod, MA, Aug., 2017

CPU Utilization GFLOPS*
20% 179,414
10% 89,707
5% 44,853
1% 8,971

* 25,000 active users

Session Based Behavioral Clustering in the Open World Sandbox Game TUG

Raimbault, M., C. Clark. Session Based Behavioral Clustering in Open World Sandbox Game TUG. Proceedings from International Conference Foundations of Digital Games, Cape Cod, MA, Aug., 2017

Variable Neighborhood Search for Reverse Engineering of Gene Regulatory Networks

Nicholson, C., L. Goodwin, and C. Clark. 2017. Variable neighborhood search for reverse engineering of gene regulatory networks. Journal of Biomedical Informatics, 65:120-131

A new search heuristic, Divided Neighborhood Search, used with Bayesian networks to improve reverse engineering gene regulatory networks two orders of magnitude faster and one order of magnitude more accurate than widely employed greedy search.

Fast Random Genetic Search for Large Scale RTS Combat Scenarios

Fleshner, A., C. Clark.  Proceedings of the Thirteenth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2017), Utah Oct 2017

Publications Under Review

Transforming Game Design Models into Domain Specific Languages using Model-Driven Engineering

Gibson, B., C. Clark. 2017.

A Model for Integrating Citizen Science into Commercial Video Games

Clark, C. M. Ouellette, 2017

SMU Guildhall Research 

Corey Clark, PhD

Deputy Director, Research

 

Made with Slides.com