We want to provide any size studio & independent film maker the power to unify marketing and self-distribution for cloud-based theatrical and post-theatrical (long-tail) releases.
Also we want the film rights holder to keep
a lionshare (~95%) of generated revenue
unlike other currently available platforms.
Marketing and distribution of films on today's cloud is fragmented by third-party services and studio "+" paywalls. Their business models unoriginally fail to emulate classic and most lucrative per-title box office biz model used by conventional movie theaters.
Solution: Disrupt Disruption
Hybrid business model involving a
viral white-label box office-based player ...
Netflix (paywall) + Youtube (viral) = Cinemacloud*
(* our technology is fully derived, doesn't rely on either service)
Youtube leveraged Flash's/HTML popularity with <embed> tag allowing video to spread 'virally' in new digital consumer marketing ecosystems.
Netflix later popularized mass-licensing paywall service for flat-rate watching an ever-changing movie/show library. Now they're becoming a dominant studio themselves and are usurping Hollywood's talent pool and consumers.
Since the mid 2000's Internet video has began flourishing largely due to Youtube followed by Hulu shortly after.
Then, by turn of the decade, Netflix was rapidly redefining how production quality cinema was distributed and monetized post-theatrically and non-physically.
Since then the film industry ("biz") hasn't tended to innovate technically beyond improving the perceptual quality and special effects in films. They forfeited evolving marketing & distribution tech instead cornering just consumer tech w/ traditional licensing deals to 'disruptive' Silicon Valley-based platforms with exception being M-Go & Hulu as biz/Hollywood natives.
The consumer catered to is of virtually any demographic age, location, or interest spanning genres and/or topics found globally in theaters or direct-to-video.
(sources: statista, the wrap, the numbers)
TAM: ~ $42B annually
U.S. Theatrical: $12B
Global Theatrical: $32B
Physical Owning: $6B / yr (declining)
Stream Leasing: $5B / yr (growing)
SAM: $21M in 1st year, +0.1%/(yr+n) growth
If we avg. 0.05% from each TAM factor in year 1
SOM <= SAM: by 60-90%
Expect few impedances obtaining available markets
1. Netflix
2. Youtube
3. M-Go
4. Apple TV
5. Screen Room
1. We sell per title anywhere
2. Box office, not ad, revenue
3. Viral not aggregated
4. Whitelabel, not proprietary
5. Not only theatrical, all phases
Our hybrid product-service begins w/ the b2b application relating to "ingest" of content into the b2c app: a marketing & distribution opportunity-creator aka "player."
In player consumer will discover, engage, and decide to lease or purchase feature after trailer(s), key art, and chapters teased.
System is trademarked & patent-pending vehicle for marketing and distributing feature film in 1080p+, on any computing, mobile, or OTT device in an <embed>, oembed, or native application context.
1. Revenue exclusively generated box office sale conversions.
2. Prices can vary per publisher's discretion.
3. Revenue sharing is generously proportioned 95% going to publisher. Delivery cost is just a few cents/GB or less.
4. Account size is one-off purchase decision. Product life will vary depending on if leased or owned. All visitors are then retargetable leads.
5. Marketing & distribution are unified in existing digital marketing ecosystems of studios, filmmakers, or classic distributors.
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Registered approved U.S. TM #5,142,380
All systems described herein have been R&D'd by inventor using copious spare time spanning 3+ years
Estimated value of R&D efforts if compensated at fair market developer value would exceed $350k