Jet pack joyride
THE POSTMORTEM
@GDC2012 by Luke Muskat
CCO @halfbrick studio
Cherif Younis GDP3
ESPECIALY THE PROCEDURAL
LEVEL DESIGN

For the player
image : Touhou
The game must not be unfair or just a little bitANd
THIS IS THE SAME GAME
BUT IT'S DIFFERENT
EACH TIME
For the designer
Save a lot of time
IT'S JUST A QUESTION OF RYTHME
This pattern faster and faster

BUT we are talking about proccedural
simple to implement, simple to ragequit
one of the solution

More control of the flow
Example
Game: Monster Dash
http://www.gdcvault.com/play/1015527/Depth-in-Simplicity-The-Making