Jet pack joyride 




THE POSTMORTEM 

@GDC2012  by Luke Muskat
CCO @halfbrick studio 



Cherif Younis GDP3

ESPECIALY THE PROCEDURAL 

LEVEL DESIGN



  • Why  ?

  • Somes rules 






WHY ?


For the player











image :  Touhou
The game must not be unfair or just a little bit

ANd



THIS IS THE SAME GAME 


BUT IT'S DIFFERENT


EACH TIME 

For the designer

Save a lot of time




   Some rules 

 IT'S JUST A QUESTION OF RYTHME










This pattern faster and faster


BUT we are talking about proccedural




simple to implement, simple to ragequit

one of the solution



More control of the flow
 Example

Game: Monster Dash 

Time of reaction






QUESTIONS ?













http://www.gdcvault.com/play/1015527/Depth-in-Simplicity-The-Making
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