User Experiences (UX Design), Heuristics
and Digital Projects
~COMP 2~
What will you create for your fandom?
What will you design for your research?
Presentation & Community Impact
Charities, Outreach, and Engagement Question
What type/style presentation will your project take on? Could one of the Venngage template models work? (All infographic/presentation sites have templates to choose from)
What kind of artifacts (visual, digital) could help your project and presentation?
4 Step Process of using Artifacts
1. Collect
2. Select
3. Reflect
4. Connect
"Artifacts are evidence of what you have learned; they demonstrate skills, document expereiences and show competencies" (Meade)
What will you design?
For Web-building:
Canva
Wix
Weebly
For Infographics:
Venngage
Canva
Piktochart
Visme
For Social Media:
Canva
MediaModifier
Post Generators
For Presentations:
Canva
Prezi
Google Slides/Powerpoint
1. Information Phase: Review facts, stories, and sources from your major essay & assignment expansion assignments - compile most relevant quotes and information; what important info should your audience know?
2. Design Phase: Review Digital Project options (e.g. site-building, infographics, presentation platforms, social media etc.). Create a bulleted list of what visual images, posts, data visuals and other content should go into your project.
3. Presentation Phase: What order or structure do you want to discuss your project, in terms of posts, slides, navigating through your infographic or site?
Compile in a Word Doc for later use.
Browse the models by clicking on the following images to take us to sample infographic visuals:
What type of infographic design was appealing to look at? What ideas could work well for your topic in creating a visual like this?
Add this idea to your DESIGN PHASE in the Digital Project Outline.
Games & Media
Educational
Technology
I will come around to see what visual content, platform, or design you are choosing to practice with in class today.
What are ways that learning about UX Design Principles and Heuristics are important for designers, programmers, and managers of games, social media and online sites?
Process of creating products, services, tech/media, that solves a user problem and making certain the experience is enjoyable and users have ease of access.
Refers to a set of principles showing "how" something works when learning the game, media, or technology, including the mechanics and rules in order to win/succeed, and knowing what to do.
Acquired outcomes of learning, the point where you the user/player gets "good" at navigating and interacting with the content.
Stevens, Emily. (2024). 7 fundamental UX design principles. UX Design Institute
Argentics. (2025). The Power of Game UX Design in Modern Gaming.
3 Phase Process to Digital Projects
What is the best way to present research and visuals together? Be mindful of text and image relationships on screen!
Submit your assignment along with a comment about what your top priority will be in creating this digital project.