Dave Evans, CTO, co-founder
@daredevildave
dave@playcanvas.com
real-time collaboration
drag 'n' drop assets
entity/component system
material designer
cubemap designer
asset management
particle editor
new editor coming soon...
As seen in UNREAL 4
and UNITY 5
NOW AVAILABLE
IN WEBGL GAMES
MORE THAN JUST A SHADER!
Specular vs Metalness
albedo/diffuse
normal
metalness
gloss/roughness
albedo/diffuse
normal
specular
gloss/roughness
Specular
Metalness
BOTH SUPPORTED
Pre-filtered environment map generation
in association with ARM
Box projected cubemaps
Reflections/Refractions
Physically-based rendering
Dynamic lightmap blending
Gamma/tonemapping
ETC1 Texture compression
Go play on Firefox booth @ GDC
COME SAY HI!
EXPO BOOTH 1624
dave@playcanvas.com
@daredevildave
PLAYHACK - Win a Chromebook 2! http://blog.playcanvas.com/