Game Development
Unity was created in
2005 by three Danish
guys, when their
game 'GooBall' failed.
They decided to release the engine, with the lofty goal of "democratizing game development."
Today its popularity has skyrocketed:
4.5 million developers
600 million gamers
45% of the game engine market
500,000 assets sold each month
a vast marketplace of art, audio, and code
Unity has spearheaded an indie and mobile games revolution.
From complex physics simulations...
To AAA developers experimenting...
To underappreciated casual gems...
Unity has many strengths:
an approachable yet powerful interface
generous licensing for independent developers
easy publishing to over 20 platforms
And a few weaknesses:
"democratizing" games means shovelware
workflow may be an issue for large teams
will not match Unreal or CryEngine in raw performance
Live Demo
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