struct Point{int x;int y;};struct p = {0, 0};printf("x: %d, y: %d", p.x, p.y);
struct Point{int x;int y;} p = {0, 0};printf("x: %d, y: %d", p.x, p.y);
struct Point newPoint(int x, int y){struct Point p;p.x = x;p.y = y;return p;}
int pointCmp(struct Point a, struct Point b){return a.x == b.x && a.y == a.y;}
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int pointCmp(struct Point* a,struct Point* b){return (*a).x == (*b).x && (*b).y == (*b).y;}
int pointCmp(struct Point* a,struct Point* b){return a->x == b->x && a->y == b->y;}
struct Point{int x;int y;};struct Point p = {0, 0};
struct Point{char x;int y;};struct Point p = {0, 0};
sizeof struct Point -> 8 bytesstruct Node{int index;struct Node next;};
struct Node{int index;struct Node* next;};
unsigned int is_keyword : 1;struct { unsigned int is_keyword : 1; unsigned int is_extern : 1; unsigned int is_static : 1;}flags;...if(flags.is_static){...}
union tag{int iVal;float fVal;double dVal;} t;
t puede ser un int, un float o un double.
typedef char* String;String s = "doh!";
struct Node{char* value;struct Node* next;}
typedef char* String;typedef struct Node* List;struct Node{String value; List next; };