Compiled to JS languages

WAIT.. ANOTHER TOOL?!

CoffeeScript 

JavaScript in a simple way

ABOUT

CoffeeScript is a programming language that compiles into JavaScript. It is highly influenced by Python and Ruby.

First released on Christmas day 2009

Quickly gained popularity

Compiles into the equivalent JS code

Simple syntax

Language basics

Objects

cookiePlan = 
    Monday: "chocolate chip"
    Tuesday: "oatmeal raisin"
    Thursday: "peanut butter"
    Friday: ["chocolate chip", "oatmeal raisin"]
var cookiePlan = {
    Monday: "chocolate chip",
    Tuesday: "oatmeal raisin",
    Thursday: "peanut butter",
    Friday: ["chocolate chip", "oatmeal raisin"]
}

CoffeeScript

JavaScript

SLICING ARRAYS

bands = ['One', 'Two', 'Three']
first = bands[0..0]
both = bands[0..1]
all = bands[..]

bands[2..2] = ['Another']

CoffeeScript borrows Python's syntax to replace JavaScript's slice function.

Functions

hello = ->
    "Hello WWC!"

helloFriend = (name) ->
    "Hello #{name}"

var helloWorld = function() {
    return "Hello World!";
}

var helloFriend = function(name) {
    return "Hello " + name;
}

CoffeeScript

JavaScript

optionaL Parameters

var eat;

eat = function(food) {
  var answer;
  if (food == null) {
    food = "I want some Coffee";
  }
  answer = confirm(food);
  return "Your answer is " + answer;
};

eat();

alert(eat("Apple"));
eat = (food = "I want some Coffee") ->
   answer = confirm food
   "Your answer is #{answer}"

eat()
alert eat "Apple"

CoffeeScript

JavaScript

String interpolation


language1 = "CoffeeScript"
language2 = "JavaScript"
console.log "What do you prefer, #{language1} or #{language2}?"

Classes

 class Animal
   constructor: (name, organ="lung") -> 
     @name = name
     @organ = organ
   breathe: -> alert "I breathe #{@organ}"
  
  dog = new Animal("Reksio", "lung")
  dog.breathe()

CoffeeScript

JavaScript

var Animal, dog;

Animal = (function() {
  function Animal(name, organ) {
    if (organ == null) {
      organ = "lung";
    }
    this.name = name;
    this.organ = organ;
  }

  Animal.prototype.breathe = function() {
    return alert("I breathe " + this.organ);
  };

  return Animal;

})();

dog = new Animal("Reksio", "lung");

dog.breathe();

Inheritance

class Animal
    constructor: (@name) ->
    breathe:(organ) ->
      alert "I am " + @name + " and I breathe #{organ}"

 class Dog extends Animal
    breathe: ->
      super "lungs"

 class Shrimp extends Animal
    breathe: ->
      super "gills"

 one = new Dog("One")
 one.breathe()

 two = new Shrimp("Two")
 two.breathe()

Splats

searchCoffee = (brand, cities...) -> 
   "looking for #{brand} in  #{cities.join ','}"

searchCoffee 'CoffeeHeaven', 'Warsaw', 'Cracow'
# 'looking for CoffeeHeaven in Warsaw, Cracow'

Existential operator

var user;

user = {
  name: "John",
  age: null,
  activate: null
};

if ((user != null ? user.age : void 0) != null) {
  if (typeof user.activate === "function") {
    user.activate();
  }
}
user = 
	name : "John"
	age: null
	activate:  null

if user?.age?
	user.activate?()

CoffeeScript

JavaScript

Potential drawbacks

  • Debugging might be confusing
  • Not so popular nowadays
  • leaving out parenthesis in function calls might be confusing
  • Last statement is always returned
  • Some things like loops when compiled with CS compiler not very readable

Trends

Typescript 2

gift of the gods

ES5

ES2015

ES2016

TS

ES+

What is typescript

WHY USE TYPESCRIPT?

  • Better overall code readability in large codebases
  • Ease of refactoring
  • Use new ES6 features in older browsers
  • IntelliSense auto suggest in code editors

What is New

async/await

function delay(ms: number) {
    return new Promise<void>(function(resolve) {
        setTimeout(resolve, ms);
    });
}

async function asyncAwait() {
    console.log("Knock, knock!");

    await delay(1000);
    console.log("Who's there?");

    await delay(1000);
    console.log("async/await!");
}

asyncAwait();

// [After 0s] Knock, knock!
// [After 1s] Who's there?
// [After 2s] async/await!

TypeScript 2.1 now supports downleveling asynchronous functions to ES3 and ES5.

Rest/Spread

var obj = { x: 1, y: 2};
var obj1 = {...obj, z: 3, y: 4}; // not an error
var obj = {x:1, y: 1, z: 1};
var {z, ...obj1} = obj;
obj1 // {x: number; y:number};

Spread

Rest

Control flow analysis

function f(cond: boolean) {
    let x;

    if (cond) {
        x = "hello";
        x;  // string
    } else {
        x = 123;
        x;  // number
    }

    return x;  // string | number
}

types for properties

interface Thing {
    name: string;
    width: number;
    height: number;
    inStock: boolean;
}

type K1 = keyof Thing;  // "name" | "width" | "height" | "inStock"
type K2 = keyof Thing[];  // "length" | "push" | "pop" | "concat" | ...
function getProperty<T, K extends keyof T>(obj: T, key: K) {
    return obj[key];  // Inferred type is T[K]
}

function setProperty<T, K extends keyof T>(obj: T, key: K, value: T[K]) {
    obj[key] = value;
}
function f1(thing: Thing, propName: "name" | "width") {
    let name = getProperty(thing, "name");  // Ok, type string
    let size = getProperty(thing, "size");  // Error, no property named "size"
    setProperty(thing, "width", 42);  // Ok
    setProperty(thing, "color", "blue");  // Error, no property named "color"
    let nameOrWidth = getProperty(thing, propName);  // Ok, type string | number
}

Mapped types

 Mapped Types - a new kind of object type that maps a type representing property names over a property declaration template.

interface Shape {
    name: string;
    width: number;
    height: number;
    visible: boolean;
}

// A proxy for a given type
interface Proxy<T> {
    get(): T;
    set(value: T): void;
}

// Proxify all properties in T
type Proxify<T> = {
    [P in keyof T]: Proxy<T[P]>;
}

function proxify<T>(obj: T): Proxify<T> {
    return null;
}

function f5(shape: Shape) {
    const p = proxify(shape);
    let name = p.name.get();
    p.visible.set(false);
}

Non-nullable types

// Compiled with --strictNullChecks
let x: number;
let y: number | null;
let z: number | undefined;
x;  // Error, reference not preceded by assignment
y;  // Error, reference not preceded by assignment
z;  // Ok
x = 1;
y = null;
x;  // Ok
y;  // Ok

TypeScript has two special types, Null and Undefined, that have the values null and undefined respectively.

Path mappings

{
  "compilerOptions": {
    "rootDir": ".",
    "baseUrl": "./src",
    "paths": {
      "*": [
        "ui/*"
      ]
    }
  }
}
import * as lib from 'some-lib-in-ui-folder';

tsconfig.json

yourFile.ts

Declaration File Acquisition 

npm install --save @types/lodash

Untyped imports

  • TypeScript has traditionally been overly strict about how you can import modules. 
  • However, a lot of the time, you might just want to import an existing module that may not have its own .d.ts file. Previously this was an error.
  • Starting with TypeScript 2.1 this is now much easier.
// Succeeds if `node_modules/asdf/index.js` exists
import { x } from "asdf";

yoptascript

Первый в мире скриптовый язык программирования для гопников и реальных пацанов.

About

  • YoptaScript это первый в мире скриптовый язык программирования для гопников и реальных пацанов, транслируемый в чистый JavaScript.
  • YoptaScript позволит "чётким пацанам" быстро влиться в ряды программистов и процесс разработки.

Example

гыы gop внатуре пиздишь, lt нах

куку йопта law()  жЫ
    вилкойвглаз(gop типа нечотко)  жЫ
        ксива.малява("Я и правда язык") нах
        gop сука чотко нах
     есть  иливжопураз  жЫ
        gop сука чотко нах
        потрещим(semki чоблясука трулио)  жЫ
            lt сука ксива.вычислитьЛохаПоНомеру("list") нах
            ебало.шухер("Привет, йопта") нах
         есть
     есть
 есть
var gop = false, lt;

void function law() {
    if(gop == false) {
        document.write("Я и правда язык");
        gop = true;
    }  else {
        gop = true;
        while(semki != true) {
            lt = document.getElementById("list");
            window.alert("Привет, йопта");
        }
    }
}

Origin

При разработке языка использовались основные лексические и фразеологические единицы диалекта "нормальных пацанов" позаимствованные из особых словарей

 

Толчком к разработке YoptaScript послужили события, произошедшие в середине 2016 года, в ходе которых журналистами Piter.TV была открыта такая категория программистов как гопники-программисты.

ELM

A delightful language for reliable webapps

FRONT-END stack

PAIN POINTS WITH JS

  • No static typing means simple typos can lead to runtime errors
  • Deep changes to data structures in non-trivial JS projects need increadible amounts of diligence and attention
  • A big part of the unit & integration tests test really boring properties (does it correctly reject an undefined param, ...)

NULL

WHAT IS ELM?

  • ELM IS A PURELY FUNCTIONAL, DECLARATIVE PROGRAMMING LANGUAGE FOR UI DEVELOPMENT,

  • Immutable

  • Static Type System

  • No runtime errors

  • useS Virtual-DOM

  • It's not a Framework. Not a library. It's a whole different language.

SIMPLE EXAMPLE

import Html exposing (text)

main = text "Hello World"

In box

ELM-REPL

Experiment with elm on the command line

ELM-MAKE

Build  and compile your .elm files to JavaScript

ELM-REACTOR

Build & serve locally

ELM-PACKAGE

Install and publish elm packages.

DIFF IN API

$ elm-package diff evancz/elm-html 3.0.0 4.0.0 
Comparing evancz/elm-html 3.0.0 to 4.0.0...
This is a MAJOR change.

------ Changes to module Html.Attributes - MAJOR ------

    Removed:
        boolProperty : String -> Bool -> Attribute
        stringProperty : String -> String -> Attribute


------ Changes to module Html.Events - MINOR ------

    Added:
        type alias Options =
            { stopPropagation : Bool, preventDefault : Bool }
        defaultOptions : Html.Events.Options
        onWithOptions : String -> Html.Events.Options 
         -> Json.Decode.Decoder a 
         -> (a -> Signal.Message) -> Html.Attribute

Automatically enforces SemVer

Language basics

THE ELM ARCHITECTURE (TEA)

Counter

A basic pattern for web-app architecture: model - view - update

TEA

import Html exposing (..)
import Html.Events exposing (onClick)

-- application entry point
main =
  beginnerProgram { model = 0, view = view, update = update }


-- view function
view model =
  div []
    [ button [ onClick Decrement ] [ text "-" ]
    , div [] [ text (toString model) ]
    , button [ onClick Increment ] [ text "+" ]
    ]

-- update function
type Msg = Increment | Decrement


update msg model =
  case msg of
    Increment ->
      model + 1

    Decrement ->
      model - 1

BENEFITS

  • Model is single source of truth

  • Apps are well structured.

  • All state modifications happen in the central update

  • Easy to replay whole UI sessions

SYNTAX

BASICS

-- Boolean
True  : Bool
False : Bool

42    : number  -- Int or Float depending on usage
3.14  : Float

'a'   : Char
"abc" : String

-- a single line comment

{- a multiline comment
   {- can be nested -}
-}

{--}
add x y = x + y
--}

RECORDS

person = 
  { firstName = "John"
  , lastName = "Doe",
  , age = 22
  }

person.firstName -- "John"

.firstName person -- "John"

{ person |
  firstName = "George" }

-- { firstName = "George"
-- , lastName = "Doe" 
-- }

canDrinkAlcohol {age} =
  age > 18

canDrinkAlcohol person -- True

UNION TYPES

-- Union Type

type Gender 
    = Male
    | Female
    | Other String

personAGender = Male

personBGender = Other "Androgynous"

printGender gender =
    case gender of
        Male ->
            "male"
        Female ->
            "female"
        Other selfdefined ->
            selfdefined

CONDITIONALS

if key == 40 then
    n + 1

else if key == 38 then
    n - 1

else
    n

-- By the way, there 
-- is no "Truthy" of "Falsy"

FUNCTION ANATOMY

-- anonymous function
(\ name -> "hello " ++ name)

-- named function
sayHello name = "hello " ++ name

-- function use
msg = sayHello "meetup" -- "hello meetup"

FUNCTION TYPE

sayHello : String -> String
sayHello name = "hello " ++ name
add : number -> number -> number
add x y = x + y

Functions in Elm take one argument

FUNCTIONS ARE CURRIED

add : number -> number -> number
add x y = x + y

addOne = add 1

addOne 2 -- returns 3

-- The following are equivalent
add 1 2

PIPING: CHAINING FUNCTIONS

Html.text (String.repeat 3 (String.toUpper "Hello ! ")

Html.text <| String.repeat 3 <| String.toUpper "Hello ! "

"Hello !"
  |> String.toUpper
  |> String.repeat 3
  |> Html.text

FUNCTION COMPOSITION

double x = x * 2

addOne x = x + 1

(double >> addOne) 2 -- 5

(double << addOne) 2 -- 6

SWITCH CASE

type Shape
  = Circle Float
  | Rectangle Float Float


area : Shape -> Float
area shape =
  case shape of
    Circle radius ->
      pi * radius ^ 2

    Rectangle height width ->
      height * width

INTEROP WITH "NATIVE JAVASCRIPT"

Incoming Ports (send messages from JS -> Elm)


Outgoing Ports (send messages from Elm -> JS)

WHAT DOES ALL THIS BUY US?

PURITY

CODE IS DETERMINISTIC, IMMUTABLE,
REFERENTIALLY TRANSPARENT,
AND SIDE EFFECT FREE.

SAFETY

RUN-TIME ERRORS IN

ELM ARE EXCEPTIONALLY RARE.

 

TESTABILITY

SINCE ALL ELM FUNCTIONS ARE PURE,
TESTING BEHAVIOR IS TRIVIAL.

UNIT TESTS CAN FOCUS ON LOGIC

  • In Javascript, unit tests have to check for undefined etc
  • In Elm, the type system takes care of all of this
  • Unit tests in Elm can focus on behaviour and logic
  • Pure functions are super nice to test (little mocking required)

PERFORMANCE

ELM APPLICATIONS
ARE FAST AND EFFICIENT.

 

http://lorenzo.github.io/todomvc-perf-comparison/

DEVELOPER EXPERIENCE

GOOD PARTS

  • Inferred type system ( No runtime exceptions!)
  • Stability - The compiler protects us from ourselves
  • Immutable data structures
  • Virtual DOM (so fast!)
  • Compiles to JS or  HTML/CSS/JS
  • The Elm Architecture  makes developing apps fun(ctional)

WHO IS USING ELM (IN PROD)

THANKS FOR YOUR ATTENTION

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