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source: Basics of Social Order
Hobbes > Locke > Smith > Hayek > ?
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a decentralised system of information and motivation at the same time
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markets are efficient
prices transmit information
limited role of the government
opposed to government–backed money in favour of commodity–backed money
neo–classical school of economics
markets don't work in an idealised way
attention to information asymmetry
attention to the condition of ‘market failure’
economic models make the world, they don’t describe it
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do we want to include non–for–sale production or intangible things produced into 'what counts' in the economy?
do we want to try to measure output (what is valued and how it is produced) in new ways?
or do we want to stay in a culture of production for profit only?
do we want to enable people to trade in new ways?
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emerging solutions
packed with probability distributions
the danger of making predictions
nonlinear interactions
complex systems
contagious effect
wisdom and/or madness of the crowd
bonding and bridging
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players
decisions
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(preferences or types)
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players
decisions
information
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normal distribution
discreet distribution
uniform distribution
a probability distribution over private information (types)
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type 1
type 2
type 3
type N
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what people actually want
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Bayesian game setting
mechanism
social choice function
given a bayesian game setting, it is said that a mechanism implements a social choice function in dominant strategies or in Bayes–Nash equilibrium
source: Game Theory Online
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this holds for the agent regardless of the strategies of other agents
no player has profitable deviations based on their beliefs about other players’ types and
the strategies of those players
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what does this even mean?
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My mom packed me a ham sandwich for lunch but I don’t like ham; my friend’s mom packed her a turkey sandwich for lunch, and she likes turkey and ham sandwiches equally well. Nobody else cares what we eat for lunch.
My friend and I trade sandwiches; I am better off than I was before, and nobody is worse off. This is an example of a Pareto improvement.
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BY ADDING PRACTICAL CONSTRAINTS
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BY ADDING ENGINEERING THEORY, PRACTICE AND TOOLS
IDEAL DESIGN IN THE BEST CASE SCENARIO
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THEN, TRANSLATE THOSE INTO OBJECTIVES AND CONSTRAINTS
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Stakeholders | What do they want? | What value do they provide? | What might they get in return? |
---|---|---|---|
Users | |||
Contributors | |||
Clients | |||
Sponsors | |||
Investors | |||
… |
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e.g the purpose of the token is
to maximise the amount of X
available to the end users
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e.g. conditions upon which tokens are used as rewards
e.g. requirements for using the token
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READY TO USE AND ACCEPT IT
TO CORRELATE VALUE WITH FUNDAMENTAL VALUES OR BELIEFS
DIGITAL, SECURE, TRUSTLESS AND GLOBALLY ACCESSIBLE
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