| Challenge modes | Engages because you | Archaeology | Pros and Cons |
|---|---|---|---|
| Competition Agon (competition / strategy) | Compete against people, long-term decision making | Civilization? All those build empire games.. | -Means to end +Strategic + Engaging |
| Chance Alea | Humour, handle unpredictability | Could Spore be an archaeology game? | -No causality + Engaging |
| Vertigo Ilinx |
Mastery of commitment, mental focus, multi-tasking | The extreme parkour of Assassin’s creed? | -Distracts +Ergodic appreciation + Engaging |
| Mimicry mimesis |
Observation, control and humour and roleplaying | If Sims 4 was used as anthropological machinima? | -Difficult for interfaces +Build empathy + Engaging |