UNESCO Chair of Cultural Heritage and Visualisation
We explore how augmented and mixed and virtual reality can reveal new dimensions of history for heritage, tourism and educational purposes
Worldwide Spending on Augmented and Virtual Reality Forecast to Reach $17.8 Billion in 2018, According to IDC ($9.1 billion in 2017)
Augmented reality: Why 2018 might be the year AR tech goes mainstream
AR/VR Investment more than $US3 billion in 2017, total spending "nearly $US215 billion in 2021, some $US30 billion of which will be due to sales of AR headsets alone" (alternatively 209.2 billion in 2022)
Unreal game engine + mining sim trainer + Cylindrical Screen=?
Renaissance landscape historian
+ TILTVR=?
Workshop 23.11.2017 Curtin Library Makerspace
how can we create content that works ACROSS devices and platforms for changing devices AND audiences?
How do we preserve and communicate the past LEVERAGING the unique aspects of MR AR VR?
Becoming Archaeological p33, Ruth Tringham, UC Berkeley
“we found that at least half of his [game] examples have disappeared by now, … according to the Library of Congress, the average lifespan of a webpage is only 100 days."
"… the emotions you feel when you have a virtual experience are not as valuable. Computer simulations, however good, contain only what photography, laser technology and pre-existing expertise put into them… VR will never be a substitute for encounters with the real thing."
Janna Thompson, https://theconversation.com/why-virtual-reality-cannot-match-the-real-thing-92035
Mafkereseb Bekele PhD Student
Mafkereseb Bekele PhD Student
how can 2 or more users collaborate using mixed reality, and how can it scale?
Ikrom Nishanbaev PhD Student
Dr Hafizur Rahaman Research Fellow
Dr Hafizur Rahaman Research Fellow
Real-time images become textures of 3D objects in 3D archive/museum in a game engine
Contact @nzerik erik.champion@curtin.edu.au
Faculty of Humanities, Curtin University, Perth AUSTRALIA