i213 fall 2015
The point of prototyping is to learn something,
NOT to make a beautiful, polished, finished application
Generate a lot of designs
Arbitrate over the "best" design. (What do you know?)
Optimize for good user feedback
Make an artifact of such unspeakable beauty that users won't criticize it.
Make a safe space users to give you feedback.
Make users afraid of hurting your feelings.
Have some remove from your "designer self" when doing UX research.
Advocate for your design during your user evaluations. What good is that?
See what users do with your interface.
Explain your interface. (Seriously. Why do you think we're doing this?)
Balsamiq
Justinmind
InVision
Briefs
Pixate
Flinto
LightTable
via rich hickey - hammock-driven development