3d dust mapping with ps1
Gregory Green (Harvard/CfA)
goal
2D dust maps already exist
Determine dust density throughout Galaxy in 3D
Give reddening at any point on sky, at any distance
Method
Divide detected stars into ~6'x6' pixels.
Assume each pixel has a different line-of-sight dust column.
Method
Infer distance, reddening & stellar type for each star
Method
Probability density in distance & reddening for each star in pixel
Method
Find distance-reddening curves consistent with all stars
Method
Obtain many possible disance-reddening profiles in one pixel
Better Stellar Inferences
Line-of-sight dust informs stellar reddenings & distances.
Detection Density
Require 4-band detection, including 2 bands in PS1
Aperture - PSF magnitude cut in two PS1 bands
800 million stars
Total Detections
PS1 vs 2MASS
Bands Per Star
Processing
Update your browser to a recent version to view this video.
Results
Update your browser to a recent version to view this video.
Visualize dust from different positions in Galaxy & directions.
Local Dust
Update your browser to a recent version to view this video.
Zooming Out
Update your browser to a recent version to view this video.
Voxel Shape
Update your browser to a recent version to view this video.
High angular resolution, low radial resolution.
Touring the Galaxy
Update your browser to a recent version to view this video.
3π Footprint
Update your browser to a recent version to view this video.
Future Avenues
More NIR data (WISE, UKIDSS GPS, GLIMPSE)
Assume spatial correlation between lines of sight
Incorporate proper motions, parallaxes
Gaia, LSST should allow much improved 3D dust maps
Made with Slides.com