Rise of Graphic Hardwares
Basketball, 1974
https://www.youtube.com/watch?v=BMV_meVa7m8
Atari 2600, 1977, the first Game console
Namco Galaxian, 1979, with RGB color, multi-colored sprites and tilemap backgrounds
Namco System 21, 1988
The first hardware based 3D polygon system
Winning Run, 1988
Commodore Amiga, 1985
Developed by Jay Miner
The first PC with built-in but independent Graphic system.
line draw
area fill
a stream processor called a blitter which accelerated the movement, manipulation and combination of multiple arbitrary bitmaps.
Also included was a coprocessor with its own (primitive) instruction set capable of directly invoking a sequence of graphics operations without CPU intervention.
IBM 8514, 1987
The first video card for IBM compatible machine
1024x768 pixels with 256 colors at 43.5 Hz, or 640x480 at 60 Hz
Provide common 2D-drawing operations (line-draw, color-fill, BITBLT)
Age of Windows: before late 90s
GUI ask for more 2D acceleration (Like BITBLT)
Microsoft's WinG to DirectDraw
More focus on CPU-assisted real-time 3D graphics until mid 90s
Advanced T&L (transform, clipping, and lighting) hardwares first appeared in arcade system boards at same time
Age of Windows: before late 90s
For advanced 3D requirement, PowerVR and 3dfx Voodoo are only with discrete boards dedicated to accelerating 3D functions, mainly for OEM, 1995-2000
ATI, Nvidia, and Rendition involved in the war with single chip card.
GeForce 256 released in 1999, the world's first GPU, Graphics Processing Unit
a single-chip processor with integrated transform, lighting, triangle setup/clipping, and rendering engines that are capable of processing a minimum of 10 million polygons per second
OpenGL: founded by SGI, 1992
3D Graphic rendering comes from algorithm
Algorithm is written as code at first time
OpenGL decides to evolve using software implementation
Providers follow to support new features in their own hardware from API
Latest version 4.5, August, 2014
Mac OS X will migrate from OpenGL to Metal
Direct3D: originally bought by Microsoft for win95, 1995
Incomplete as OpenGL before D3D 7.
Most widely used for game development, including DirectX family
Latest version 12, July 29, 2015
Now more prior to OpenGL
GPGPU, General Purpose Computing on GPU
First introduced with GeForce 8 series, 2006
The earliest widely adopted programming model for GPU computing was Nvidia's CUDA platform
OpenCL is an open standard defined by the Khronos Group
OpenCL is the most popular GPGPU development platform now