OOP and Principles
Design Patterns
Architecture & Design
Practical Application
Definition: A programming paradigm based on the concept of "objects", which can contain data and code.
Key Principles:
Single Responsibility (S):
Open/Closed (O):
Liskov Substitution (L):
Interface Segregation (I):
Dependency Inversion (D):
Benefits:
Definition: Creational patterns deal with object creation mechanisms, trying to create objects in a manner suitable to the situation. They help make a system independent of how its objects are created, composed, and represented.
Key Characteristics:
Common Creational Patterns:
When to Use:
Complex Document Generation System
Imagine you need to create a system that generates different types of documents (PDF, HTML, Word) with varying content structures like:
- Headers
- Footers
- Main content sections
- Tables
- Images
- Metadata
Which pattern can be applied here to initialize a Document object with many configurations?
Definition: Structural patterns deal with how classes and objects are composed to form larger structures. They help ensure that when parts of a system change, the entire system doesn't need to change.
Key Characteristics:
Common Structural Patterns:
When to Use:
Complex Media Conversion System
Imagine you're building a multimedia processing library that supports many methods:
- Convert video formats
- Extract audio
- Generate thumbnails
- Apply filters
- Add watermarks
- Handle metadata
Imagine you're building a simple document viewer application. Opening and loading document files can be resource-intensive, especially for large files. Additionally, some documents might require special permissions to access.
If you load all documents immediately when the application starts, it would be slow and waste memory. You need a way to:
1. Load documents only when the user actually wants to view them
2. Check if the user has permission to view a document before loading it
3. Keep track of which documents are being accessed
How can you implement these requirements without changing your existing document handling code?
Definition: Behavioral patterns deal with communication between objects, how objects interact and distribute responsibilities among themselves.
Key Characteristics:
Common Behavioral Patterns:
Purpose: Defines a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically.
Code Example: Link
When to Use:
Event Handling Systems:
GUI frameworks (button clicks, form submissions)
System state changes (file system watchers)
Real-time data updates (stock prices, sensor readings)
Distributed Systems:
Message queues
Publish/subscribe systems
Event-driven architectures
Payment Processing System
Imagine you're building an e-commerce platform that needs to handle multiple payment methods (Credit Card, PayPal, Cryptocurrency, etc.) with different processing logic for each method.
How about the design patterns for complex business/enterprise applications?
Common Structure:
Problems with Scale:
Definition: A software architecture pattern that emphasizes separation of concerns, organizing code so that it is independent of frameworks, UI, and databases.
Key Principles:
Structure:
Entities:
Use Cases Layer:
Use Cases Layer:
Use Cases Layer:
Interface Adapters Layer:
Interface Adapters Layer:
Interface Adapters Layer:
Interface Adapters Layer:
Frameworks & Drivers Layer:
Frameworks & Drivers Layer:
Frameworks & Drivers Layer:
Frameworks & Drivers Layer:
Benefits:
Relation to OOP and SOLID:
Definition: A software design approach focusing on modeling software to match a domain according to input from domain experts.
Key Concepts:
Definition:
Characteristics:
Implementation:
OrderConfirmation not ProcessResult)confirmOrder() not updateStatus())
Benefits:
Definition:
Characteristics:
Implementation Guidelines:
Benefits:
Definition:
Characteristics:
Implementation Strategies:
Benefits
Design a library management system using Clean Architecture principles. Requirements:
Any Questions?