[0] = "Why mobile app?";
[1] = "Mobile website vs Mobile app";
[2] = "Hybrid vs Native";
[3] = "Crazy Apps";
[4] = "Android";
[4.1] = "Android Studio";
[5] = "PhoneGap";
[5.1] = "Intel XDK";
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Similar to any other website, but is designed for the smaller handheld display and touch-screen interface
Are actual applications that are downloaded and installed on your mobile device
When it comes to deciding whether to build a native app or a mobile website, the most appropriate choice really depends on your end goals.
If you are developing an interactive game an app is probably going to be your best option
if your goal is to offer mobile-friendly content to the widest possible audience then a mobile website is probably the way to go
Deliver content and establish a broad mobile presence that can be easily shared between users and found on search engines, then the a mobile website is the logical choice.
On the other hand, if your goal is interactive engagement with users, or to provide an application that needs to work more like a computer program than a website, then an app is probably going to be required.
Developer augments web code with native SDK. Can be easily deployed across multiple platform and is usually the cheaper and faster solution
This is platform (iOS, Android etc.) specific and requires unique expertise. Also can be leveraged which will drive great user experience and larger app capabilities
If your app is heavy on native phone capability and this is your primary USP, then native app development will work best
If you want to launch the mobile app quickly to the market with limited resources, it would be wise to go with hybrid app approach
If you can allocate separate budget for iPhone development and Android development resources, and you have liberty of time to take it to the market
If you need to make frequent updates to your app, which means that the user will have to update from the App Store regularly (and not annoying them with that), then you should consider a hybrid app.
If you want to create an awesome user experience, the native app approach would be better.
App Store Top 10 in January 2014. By the end of the month, the game was the subject of immense media discussion. Flappy Bird amassed at least 50 million downloads and garnered nearly 16 million tweets.
Making its developer a reported $50,000 a day in advertising money
It gave you the ability to do one thing: send the word “Yo” to your friends. And, if they wanted, they could also send the word “Yo” back to you.
Venture capitalists rewarded the Yo guys with $1 million in funding
A knock-off version of Pictionary, Draw Something wormed its way onto over 50 million phones within its first 50 days.
Zynga quickly purchased OMGPop and Draw Something for $180 million
https://hswsolutions.com/services/mobile-web-development/mobile-website-vs-apps/
http://julyrapid.com/hybrid-vs-native-mobile-app-decide-5-minutes/
http://www.bluecloudsolutions.com/blog/crazy-app-ideas-app-success-stories/
http://www.geek.com/mobile/11-apps-that-made-people-lose-their-minds-1646074/
http://mashable.com/2015/12/08/100-best-iphone-apps/#IhUpDfdB5kqn
http://www.emarketer.com/Article/2-Billion-Consumers-Worldwide-Smartphones-by-2016/1011694