Development
as a
Service
Wouldn't it be nice?
Problem For Startups
“I want low risk and high return”
Building teams takes time
Hiring employees is a long term liability
Working with service companies is expensive
(and solves none of the other problems)
Problem for Developers
“I want steady income and cool work”
Acquisition is distracting
Finding a place and trust in a team is hard
Negotiation and competition get in the way
Solution
Stable teams that work for multiple projects
But …
HOW do we manage the community?
HOW do we manage the cashflow?
Well...
We have a tool for that
CLIENTS
define projects
buy capacity
plan capacity
review results
Teams
convert clients
plan availability
deliver capacity
rate clients
Members
join teams
share and
earn
review each other
Business model
Taking a cut
A unit of capacity can be bought for 1500, sold for 1250.
Developers earn capacity, which they can sell or reinvest.
Product Owners spend capacity that they have bought up-front.
Developers can be Product Owners.
Reinvesting our Profits
We're in it for the long run.
We have ideas of our own.
We earn our money on this model already.
Well groomed angel investments return 60% per annum on average.
This will allow us to Scale
Can't scale without this
Rules are enforced manually
Iwein is policing with lieutenants
Many rules can be automated
Payments can be automated
Capacity buffers need to be accounted
Money is being lost now on planning problems
Can Scale With it
Clients see a more consistent and reliable version of what they already like now.
Even with high touch sales this scales way better on the (most problematic) delivery side.
We can support multiple brands with this.
Competition
Classic software service companies
Outsourcing companies
Elance/Odesk
People per hour
Freelancers
In-house teams
Modern small software shops
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