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function rectCollision(x1, y1, w1, h1, x2, y2, w2, h2) {
// verifica colisão de retangulos
return (
(x1 + w1 >= x2) &&
(x1 <= x2 + w2) &&
(y1 + h1 >= y2) &&
(y1 <= y2 + h2)
);
}