Innovation in Teams
Jeff Yacup
Recapping Last Week
Elements of Powerful Partnership
Complementary Strengths
A Common Mission
Fairness
Trust
Acceptance
Forgiveness
Communicating
Unselfishness
From
The Power of Two
by R. Wagner & G. Muller
Marshmallow Challenge
Title Text
Title Text
Summary
Specialized skills matter
Higher stakes lead to poorer results
Every project has its own marshmallow
The iterative process leads to better results
Introducing Design Thinking
Stanford d-School Design Thinking Process
Empathize: work to understand people within the context of the challenge. We need to understand how things are done and why they are done
Define: Define the challenge at hand. Craft a meaningful actionable problem statement. This is the guiding statement to address the issue.
Ideate: Concentrate on idea generation...go wide for concepts and outcomes
Prototype: Generation of artifacts aimed at solving the challenge at hand. Should be able to be interacted with. Prototype if you're right.
Test: Solicit feedback about prototypes, which will allow greater understanding of user and make changes to prototype. Test as if you're wrong.
Application of Model
Scenario A: Clean drinking water, Flint
Scenario B: Lack of electricity, Puerto Rico
Scenario C: Decline of quality teachers, U.S.
Scenario D: Food shortage, China
Wrap Up
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