Probabilistic Decision Making for Interactive Evolution with
Sensitivity Analysis
J Eisenmann / Matt L
ewis / Rick Parent
'Vast' character model
preview
preview
interactive evolutionary algorithms for the design of digital assets
typical interaction cycle
display
select
reproduce
repeat until satisfied
interactive
design with
evolutionary algorithms
simple interface
creative support
subjective
human evaluation bottleneck
What if designers were given
the option to choose
only
the parts of phenotypes
that they
like
?
inverse mapping with sensitivity analysis
sensitivity analysis with
the Morris method
sensitivity analysis with
the Morris method
Premature Convergence
sensitivity analysis with
the Sobol method
Morris heuristic
practical considerations
Morris requires fewer model evaluations
Sobol measures quantitative sensitivities more accurately
Important variables
model evaluation time
number of region-of-interest selections
number of model evaluations
number of genes
crossover operator
crossover comparison
mutation operator
mutation comparison
design session comparison
design session comparison
design session comparison
design session comparison
design session comparison
design session comparison
design session comparison
design session comparison
design session comparison
Questions?
J Eisenmann
jeisenma@accad.osu.edu
accad.osu.edu/~jeisenma
Cara Malek / Matt Lewis
J Eisenmann / Lindsay Beach / Matt Lewis
Matt Lewis
J Eisenmann / Matt Lewis
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J Eisenmann / Matt Lewis
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