Making ecology learning fun through videogames
Jens Vanderhaeghe
CSC 895 - Culminating Experience Report
12/15/2016
Central Chat System
Store: Buy animals & plants
The game uses real animal relationships
Defend your plants by feeding predators in time
Teamwork requires rules & coordination
Developers with different skill levels
Failure to meet a goal does not fail the project
Large project
Automate repetitive tasks
Large project
Games should be fun in the first place
Nobody wants to play games that are not fun
You have to keep the attention of the player
Create mechanisms so players come back
Make games competitive
Avoid too much complexity in games
Complex games are hard to learn
adhere to "easy to learn" - "hard to master"
Presentation and sound matter
Sound effects increase immersion
Great visuals improve learning
Use a clear and consistent style across the entire project