Designing an interactive handlebar infotainment system for light vehicles

Welcome

Jesper Bratt

KTH ROYAL INSTITUTE OF TECHNOLOGY
SCHOOL OF COMPUTER SCIENCE AND COMMUNICATION

DEGREE PROJECT IN MEDIA TECHNOLOGY, SECOND CYCLE, 30 CREDITS. STOCKHOLM, SWEDEN 2016

Overview

introduction

Background

Process and results

conclusions

questions

Introduction

Feeling confused?

Feel free to ask questions during the presentation.

Me, livi and the thesis

what have i done?

infotainment system?

What are the crucial aspects when designing and developing an affordable in-vehicle infotainment system for light vehicles that not only provides extended functionality, but also improves safety?

Background

weatherproofing

autONOMY

SEATING COMFORT

communication

NAVIGATION

SAFETY

CONNECTIVITY

ENTERTAINMENT

ECONOMY

CONVENIENCE

SPEED

FREEDOM

communication

NAVIGATION

SAFETY

CONNECTIVITY

ENTERTAINMENT

1.25 MILLION

Background

Background

WHO global status report on road safety 2015
NHTSA  National Motor Vehicle Crash Causation Survey, 2008

Leading cause of death among young

15-29 years old

50% are unprotected

300 000 motorcycle deaths

75% are male

93% due to
human error

LV accidents cost approx. USD 115B

40% inattention/distraction

SE Asia / Pacific

2/3 in SE Asia / Pacific

Background

Where are we now?

A look at existing solutions.

Background

Sensus

Background

TESLA

Background

Boom

Background

SKULLY

Background

SATURNA

Background

How to make an impact?

Current solutions are expensive and desirable

Target the right market and make it accessible

Low cost

KEEP DESIRABILITY

>  High impact

Background

zForce touch input

Phone as screen

Sustainability is crucial

Process

Research through design

Grounding, Ideation, Iteration, Reflection

Correct thing != Commercially successful thing

Heuristics

Nielsen's 10 Usability Heuristics for User Interface Design

Cognitive Walkthrough

C. Wharton, J. Rieman, C. Lewis, P. Polson

Process

Visibility of system status

Error prevention

Flexibility and efficiency of use

recognize, diagnose and recover from errors

user control and freedom

match between system and the real world

consistency and standards

recognition rather than recall

aestethics and minimalist design

help and documentation

HEURISTICS

Process

1. ... try to achieve the right effect?

2. ... notice that the correct action is available?

3. ... associate the correct action with the effect that the user is trying to achieve?

4. ... see progress towards solution if the correct action is taken?

COGnitive walkthrough

Will the user...

Results

Functionality analysis

55 became 25

interaction mapping

Using a stick to test

physical design

Shaping the handlebar, and connecting the prototype

infotainment design

Iterating over the 

Results

Handlebar sketches

Results

RAPID ITERATIONS

Results

Iteration 1

Results

Iteration 21

Results

Iteration 64

Results

FINAL Iteration

Results

Final prototype

Conclusions

Navigation is key

Animations and spatial relations

Notifications + cognitive overload

Gestures in tight spaces

Takeaways

Conclusions

Trip to asia

Interviews

Small scale testing

Innovative and cost efficient way to deliver safety increasing solutions

Is it relevant?

Conclusions

Massive user testing

verify heuristic/cw decisions

taking it into production

Future?

Ask me anything!

Questions

Thank you for listening.

DEGREE PROJECT IN MEDIA TECHNOLOGY, SECOND CYCLE, 30 CREDITS. STOCKHOLM, SWEDEN 2016
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