Limitations
Size (Height, width, weight, appendages)
Materials (cost, weight, practicality)
Time
Durability
Potential
Scoring potential
Defensive potential
Flow of the game
Fast/slow points
Adaptability
Evaluating a strategy’s limitations
Is the strategy possible under your limitations?
If limitations were changed, what effect is there on the strategy?
With limitations, is the strategy worth it?
Is the strategy easy to execute (consistent)?
Rules!
Ways to score
Ways to play defense
Possible strategies
Scoring / Defensive potential
Realistic game flow
How does strategy fit?
Comparison of designs / strategies
Cost (money, time, materials)
Potential
Realistic (skill, tools, game pieces)
Best scoring strategy
Best defense strategy
Best competition strategy
Best strategy
Is there one?
The primary source of points in Zone Zeal was placing balls in the mobile goals, then moving the goal into the appropriate zone. For every ball in a goal, an alliance received 1 point. For every goal in the alliance's goal zone at the end of the match, the alliance would receive 10 points. Further, the team would receive 10 points for every robot in the robot zone at the end of the match.


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More if we have time...