...a weird talk by Jonathan Robson
(July 2016)
Hive is a bug-themed, two-player, perfect-information, abstract strategy game.
Each player controls a number of bugs of various types (represented by hexagonal tiles) and tries to surround their opponent’s Queen Bee while preventing their opponent from doing the same.
The object of Hive is to completely surround your opponent’s Queen Bee, while at the same time blocking your opponent from surrounding your Queen Bee. The winner is the first player to reach this objective.
Note: The pieces surrounding the Queen can belong to either player.
(1) If the final move surrounds both Queens simultaneously, the game is declared a draw.
(2) The game is also declared a draw when the exact same position, with the same player having the next move, occurs three times.
(3) Lastly, a game can be declared a draw by mutual agreement.
The game begins with the first player, playing White, placing any bug other than the Queen.
Next, the second player, playing Black, places any bug other than the Queen, adjacent to White’s first bug.
Play continues with the two players alternating, placing a new bug or moving a bug of their color already in the hive.
The Queen cannot be placed on the first turn but must be placed no later than a player’s fourth turn. Until the Queen is placed, a player’s bugs already in the hive may not move.
A player with no legal placement or move must pass. A player cannot pass if a legal placement or move is available.
When adding a new bug to the hive, it must be placed adjacent to a friendly bug and not adjacent to any enemy bugs.
If there are currently no spaces that meet these requirements, a new bug may not be placed.
Bugs may not be placed on top of another bug.
Until a player’s Queen is brought into the game, bugs previously placed may not move. Once a player’s Queen has been placed, however, that player’s bugs already in the hive are free to move.
Each bug has its own unique style of movement. Unless otherwise noted bug movement follows three basic rules...
All bugs in play must be linked together in one hive.
At no time during a bug’s move may the hive be separated into more than one group. The One Hive rule applies at the start of a move, during the move, and at the conclusion of the move.
Bugs can only move into or out of spaces that they can physically slide in or out of.
The only exceptions are bugs that can jump or climb out of a space (discussed later).
The Freedom to Move rule does not restrict placement as long as no placing rules are violated.
A bug may be placed into a space from which it may not move.
All bugs in play must remain in constant contact with the hive.
At no time during its move may a bug lose contact with the hive.
Each player has...
The expansions are usually added in the following order:
The Queen cannot be placed on the first turn but must be placed by the fourth turn.
Once a player’s Queen is placed, that player’s bugs already in the hive are free to move.
The Queen can move one space at a time in any direction.
Like the Queen, the Beetle can move one space at a time in any direction.
The Beetle can also climb on top of the hive.
Any bug underneath a Beetle cannot move. When placing new bugs adjacent to a stack, only the color of the topmost bug is considered.
The Ant can move to any space adjacent to the hive as long as the three standard movement rules (One Hive, Freedom to Move, and Constant Contact) are obeyed.
The Spider moves exactly three spaces at a time.
Be careful to remember the Constant Contact rule when moving the spider.
The Grasshopper jumps from its current space, over a straight row of adjacent pieces, to the first unoccupied space along the row.
The Freedom to Move rule does not apply to the Grasshopper.
Opening:
Midgame:
Endgame: