LLVM is future
compilation to js
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Proin urna odio, aliquam vulputate faucibus id, elementum lobortis felis. Mauris urna dolor, placerat ac sagittis quis.
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL11C_glClearColor(
JNIEnv *__env,
jclass clazz,
jfloat red,
jfloat green,
jfloat blue,
jfloat alpha
) {
glClearColorPROC glClearColor = (glClearColorPROC)tlsGetFunction(279);
UNUSED_PARAM(clazz)
glClearColor(red, green, blue, alpha);
}
/**
* Sets the clear value for fixed-point and floating-point color buffers in RGBA mode. The specified components are stored as floating-point values.
*
* @param red the value to which to clear the R channel of the color buffer
* @param green the value to which to clear the G channel of the color buffer
* @param blue the value to which to clear the B channel of the color buffer
* @param alpha the value to which to clear the A channel of the color buffer
*
* @see <a target="_blank" href="http://docs.gl/gl4/glClearColor">Reference Page</a>
*/
public static native void glClearColor(@NativeType("GLfloat") float red, @NativeType("GLfloat") float green, @NativeType("GLfloat") float blue, @NativeType("GLfloat") float alpha);
LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL), audio (OpenAL) and parallel computing (OpenCL) applications. This access is direct and high-performance, yet also wrapped in a type-safe and user-friendly layer, appropriate for the Java ecosystem.
Libgdx is a Java game development framework that provides a unified API that works across all supported platforms.
The framework provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively. Desktop JVM features like code hotswapping reduce your iteration times considerably.
https://doc.mapeditor.org/en/stable/manual/layers/
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