Mobile Trends & Insights
Ken Baldauf
Software Engineer @ Acorns
Organizer @ OC Android
Android vs iOS
Cross platform development
Instant Apps/App Clips
Biometric technology
AR/VR
IoT & Wearables
Android vs iOS Overview
Android
Android Inc. founded in October 2003
Originally targeted as OS for digital cameras
Bought by Google in July 2005
Launched in September 2008
Latest: Android 11 (September 2020)
Native apps written in Kotlin & Java
iOS
Owned by Apple; internal development began in 2005
Launched in June 2007
Latest: iOS 14 (September 2020)
Native apps written in Swift & Objective-C
US Market Share
Global Market Share
Android: Free vs Paid Apps
iOS: Free vs Paid Apps
Cross Platform Development
Shared codebase across Android & iOS
Pros
Can reduce development time and/or cost
Enforces consistency across platforms
Can reduce barriers in terms of language expertise
Cons
Difficult to build complex UIs
Reduced code performance
Slow adoption of new platform features
Potentially less developer tooling
Cross Platform Types
Legacy
Apache Cordova, PhoneGap & Ionic
Xamarin
React Native
Developed by Facebook
Uses Javascript with React framework
Flutter
Developed by Google
Written in Dart
Kotlin Multiplatform
Developed by JetBrains
Business logic only; can't be used for UI
Cross Platform Statistics
Instant Apps/App Clips
Concept
Mini apps ran without installation
Offer limited subset of a standard app's functionality
Native UX instead of dealing with mobile website
Work well with Apple/Google sign in + digital wallet
Option to download app for full functionality
Instant Apps
Android
Announced in 2016; launched in 2017
App Clips
iOS
Announced/
Launched in 2020
Instant Apps/App Clips Usage
User opens a link on their phone
Full app opens if it is installed on the phone
Mini app streamed to device if link supports it
Fallback to opening link in browser if all else fails
Example: Mobile parking payment
Scan QR code on parking sign
Launches native app experience
Enter parking space number
Decide how many hours of parking
Launch Apple or Google Pay to process payment
Example: One level demo of game
Biometrics
History
First fingerprint sensor: Motorola Atrix (2011)
Touch ID with iPhone 5s (2013)
Iris Unlock with Samsung Galaxy Note 7 (2016)
Face ID with iPhone X (2017)
Face vs Fingerprint
Face unlock is generally faster
Fingerprint unlock is less battery intensive
Security is still up for debate
Global mobile biometrics market
Projected growth of $15.63 billion from 2020-2024
According to market research company, TechNavio
AR/VR
Augmented Reality
Adds digital elements to live view of the world
Often done with smartphone camera
Examples
Google Glass
Face filters: Snapchat & Instagram
Games: Pokemon Go
Virtual Reality
Complete immersive virtual experience
Shuts out physical world
Can cause motion sickness
Types: standalone, phone powered & pc powered
Future of AR/VR
IoT Sales
Wearable Shipments
Recap
iOS still on top in US; Android is king globally
Hard to make money from app store outside of games
Most popular apps are a mechanism for getting a product to a user base
Look for Instant Apps/App Clips to simplify the mobile web experience.
Native apps still dominate the marketplace
But cross platform solutions keep getting better
Biometrics, wearables & IoT will continue to improve the link between our phones and the world around us.
AR/VR is the hardest to predict, but has the most potential for revolutionary changes.
Questions?
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