PD2-Royale

Minion status

PD2 Developement team

Terms

  • mana: the resources that cost you to summon minion
  • basic unit: basic length of walking range.
  • attack/heal range: range of attacking/healing
  • hp: Hewlett-Packard? health point
  • tick: each progressing timeslot

Intro

~Buildings~

Vice Castle

  • Protect your main castle.
  • Attack : 40 hp / per tick
  • Attack Range : 5 
  • Health : 4000 hp

Main Castle

  • Your main goal to destroy and protect.
  • Attack : 50 hp / per tick
  • Attack range : 5
  • Health : 5000 hp

Intro

~Human force~

Minion Table 

Minion ID Minion name
Human Knight 1 human_knight
Human Priest 2 human_priest
Human Thief 3 human_thief
Human Piper A human_piper
Human Rifleman C human_rifleman

ID is used for communicating with battle server !

Human Knight

  • Powerful tank in human race.

 

  • Cost : 5 mana
  • Speed : 3 basic-unit
  • Attack : 50 hp / tick
  • Attack range :  3
  • Health : 1500 hp

Human Priest

  • Can heal your minion.
  • Cost : 3 mana
  • Speed : 2 basic-unit
  • Heal : 50 hp / tick
  • Heal range : 5 
  • Health : 700 hp

Human Assassin

  • Stronge attack force.
  • Cost : 4 mana
  • Speed : 4 basic-unit
  • Attack : 150 hp / tick
  • Attack range : 3 
  • Health : 500 hp

Human rifleman (4/3 update)

  • Stronge attack force.
  • With long attack range.
  • Cost :  8 mana
  • Speed : 2 basic-unit
  • Attack :  100 hp / tick
  • Attack range : 7
  • Health : 500 hp

Human piper (?)

  • Give surrounding minion addtional attack.
  • Can't attack!
  • Cost :  5 mana
  • Speed :  3 basic-unit
  • Attack range :  3
  • Plus atk :  +10 / 5 sec (all minions in range)
  • Health :  200 hp

Coming Soon

Intro

~Elf force~

Minion Table 

Minion ID Minion name
Elf Rock Giant 4 elf_giant
Elf Wisp 5 elf_wisp
Elf Archer 6 elf_archer
Elf Dancer 9 elf_dancer

Elf Rock Giant

  • Powerful tank in this game.
  • Cost : 7 mana
  • Speed : 2 basic-unit
  • Attack : 10 hp / tick
  • Attack range : 2
  • Health : 3000 hp

Elf Wisp

  • Heal small amount of hp for another minion
  • Heal all surrounding minion. [4/8 update]
  • Cost : 1 mana
  • Speed : 3 basic-unit
  • Heal : 10 hp / tick
  • Heal range : 4
  • Health : 300 hp

Elf Archer

  • Main attacker in elf force.
  • Cost : 4 mana
  • Speed : 3 basic-unit
  • Attack : 100 hp / tick
  • Attack range : 5
  • Health :  300 hp

Elf Dancer (3/30) - available

  • Give the player mana when this minion alive.
  • Deal damage to itself by time. (100 per second)
  • Can't attack !
  • Cost : 5 mana
  • Generate mana : 1 per second
  • Speed :  3 basic-unit
  • Health :  1000 hp

Intro

~Undead force~

Minion Table 

Minion ID Minion name
Undead Samurai 7 undead_samurai
Undead Alchemist B undead_alchemist

Undead Samurai

  • Powerful tank with overwhelming power.
  • Cost : 9 mana
  • Speed : 1 basic-unit
  • Attack : 100 hp / tick
  • Attack range : 2
  • Health : 2500 hp

Undead alchemist (?)

  • When this minion die, an explosion will cause the surrounding enemy minion frozen.
  • Can't attack !
  • Cost : 5 mana
  • Speed : 2 basic-unit
  • Explosive range : 5
  • Frozen time : 3
  • Health : 800 hp

Coming Soon

Intro

~Siege Device~

Minion Table 

Minion ID Minion name
Sgram 8 sgram
Engineering vehicle D engineering vehicle

Sgram

  • Slow killer.
  • Attack building only !
  • Cost : 5 mana
  • Speed : 1 basic-unit
  • Attack : 200 hp / tick
  • Attack range : 2
  • Health : 1500 hp

Engineering vehicle (?)

  • Repair your castle!
  • Can't move
  • Deal damage to itself by time. ( per second)
  • Cost :  mana
  • Repair : + hp / tick
  • Repair range : 2
  • Health :  hp

Coming Soon

Notice !

We will modify and update minion categories anytime! Please notice your email from moodle!

Basic System Prototype

Contributions are welcome!

  • Mail to pd2@imslab.org to tell us about your character design !

Thanks for those tools !

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