Szubrycht Kamil
free and fast 2D game framework
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'my-game', {
preload: preload, create: create, update: update
});
function preload() {
};
function create() {
};
function update() {
};
function preload() {
game.load.image('enemy', 'enemy.jpg');
game.load.spritesheet('tankSprite', 'tank_sprite.png', 40, 40);
game.load.atlas('tankAtlas', 'tank.png', 'tank.json');
};
function create() {
game.physics.startSystem(Phaser.Physics.ARCADE);
game.world.enableBody = true;
var image = game.add.image(10, 10, 'enemy');
image.anchor.setTo(0.5, 0.5);
tank = game.add.sprite(25, 25, 'tankSprite', 1);
tank.animations.add('move', [0, 1, 2], 15, true);
};
function update() {
if(game.input.keyboard.isDown(Phaser.Keyboard.UP)) {
tank.body.velocity.y = -10;
tank.angle -= 0.5;
tank.animations.play('move');
}
game.physics.arcade.collide(tank, enemy);
game.physics.arcade.overlap(tank, enemy, boom);
function boom(tank, enemy) { ... }
};