24T1 Week 4
Tuesday 6PM - 9PM (T18A)
Slides by Alvin Cherk (z5311001)
Use .equal()
for String (or any Class) comparison instead of ==
public class EqualsExample {
public static void main(String[] args) {
String s1 = "Hello"; // string literal
String s2 = new String("Hello"); // string class
System.out.println(s1 == s2); // false, as its comparing the addresses of s1 and s2
System.out.println(s1.equals(s2)); // true, compares the values at the addresses
// ^ do this
}
}
Correctness + style issue
Avoid the use of magic numbers, assign them to final variables (readability - style issue)
public class MagicNumbers {
List<String> files = new ArrayList<>();
public void doSomething() {
if (files.size() == 5) { // 5 here is a magic number
// What does it mean?
}
}
}
public class MagicNumbers {
List<String> files = new ArrayList<>();
private final static int MAX_FILES = 5;
// declare constant with good name ^
public void doSomething() {
if (files.size() == MagicNumbers.MAX_FILES) {};
double angle = 750; // ^ use constant here
angle = angle % 360; // This is more OK, since theres context
}
}
Don't use super.x
to set attributes in the super class in the subclass's constructor. Pass variable into super constructor as argument (single responsibility - design issue)
// Example: What not to do
public class Shape {
private String name;
private double length;
public Shape(String name) {
this.name = name;
// length is currently unset
}
public void setLength(double length) {
this.length = length;
}
}
public class Rectangle extends Shape {
public Rectangle(String name, double length) {
super(name);
this.length(length); // bad
this.length = length; // also bad if not private
}
}
Don't use super.x
to set attributes in the super class in the subclass's constructor. Pass variable into super constructor as argument (single responsibility - design issue)
// Example: What to do
public class Shape {
private String name;
private double length;
public Shape(String name, double length) {
this.name = name;
this.length = length;
this.setLength(length); // this is ok as well
}
}
public class Rectangle extends Shape {
private String somethingElse;
public Rectangle(String name, double length, String somethingElse) {
super(name, length);
this.somethingElse = somethingElse;
}
}
Use instanceof
for type comparison (open/close - design issue)
public abstract class Shape {
public abstract String getType();
}
public class Rectangle extends Shape {
public void doSomething(List<Shape> shapes) {
for (Shape s : shapes) {
if (s.getClass().equals(Rectangle.class)) { // v1: kinda ok
// do something only on exactly the Rectangle class
}
if (s.getType().equals("Rectangle")) { // v2: very bad
// do something on all rectangles
}
if (s instanceof Rectangle) { // v3: good
// do something on all rectangles
}
}
}
}
public class Square extends Rectangle {}
Polymorphism is preferred over typechecking to perform a specific action (open/closed - design issue explored next week)
// Example: What not to do
public abstract class Shape {
public abstract String getType();
}
public class Rectangle extends Shape {}
public class Square extends Rectangle {
public static void main(String[] args) {
List<Shape> shapes = new ArrayList<>();
shapes.add(new Rectangle());
shapes.add(new Square());
for (Shape s : shapes) {
if (s.getType().equals("Rectangle")) {
// calculate the area this way
} else if (s.getType().equals("Square")) {
// calculate the area a different way
}
}
}
}
Polymorphism is preferred over typechecking to perform a specific action (open closed - design issue explored next week)
// Example: What to do
public abstract class Shape {
public abstract String getType();
public abstract double area();
// ^ declare method in superclass
}
public class Rectangle extends Shape {
public double area() {
// calculate the area this way
}
}
public class Square extends Rectangle {
public double area() {
// calculate the area a different way
}
public static void main(String[] args) {
List<Shape> shapes = new ArrayList<>();
shapes.add(new Rectangle());
shapes.add(new Square());
for (Shape s : shapes) {
s.area(); // no more type checking
}
}
}
"Principle of least knowledge"
What is it?
Law of Demeter (aka principle of least knowledge) is a design guideline that says that an object should assume as little as possible knowledge about the structures or properties of other objects.
It aims to achieve loose coupling in code.
What does it actually mean?
A method in an object should only invoke methods of:
E.g., don't do this
o.get(name).get(thing).remove(node)
*Caveat is that sometimes this is unavoidable
Law of Demeter
In the unsw.training
package there is some skeleton code for a training system.
In the TrainingSystem
class there is a method to book a seminar for an employee given the dates on which they are available. This method violates the principle of least knowledge (Law of Demeter).
In the unsw.training
package there is some skeleton code for a training system.
In the TrainingSystem
class there is a method to book a seminar for an employee given the dates on which they are available. This method violates the principle of least knowledge (Law of Demeter).
/**
* An online seminar is a video that can be viewed at any time by employees. A
* record is kept of which employees have watched the seminar.
*/
public class OnlineSeminar extends Seminar {
private String videoURL;
private List<String> watched;
}
/**
* An in person all day seminar with a maximum of 10 attendees.
*/
public class Seminar {
private LocalDate start;
private List<String> attendees;
public LocalDate getStart() {
return start;
}
public List<String> getAttendees() {
return attendees;
}
}
public class TrainingSystem {
private List<Trainer> trainers;
public LocalDate bookTraining(String employee, List<LocalDate> availability) {
for (Trainer trainer : trainers) {
for (Seminar seminar : trainer.getSeminars()) {
for (LocalDate available : availability) {
if (seminar.getStart().equals(available) &&
seminar.getAttendees().size() < 10) {
seminar.getAttendees().add(employee);
return available;
}
}
}
}
return null;
}
}
/**
* A trainer that runs in person seminars.
*/
public class Trainer {
private String name;
private String room;
private List<Seminar> seminars;
public List<Seminar> getSeminars() {
return seminars;
}
}
How and why does it violate this principle?
What other properties of this design are not desirable?
/**
* An online seminar is a video that can be viewed at any time by employees. A
* record is kept of which employees have watched the seminar.
*/
public class OnlineSeminar extends Seminar {
private String videoURL;
private List<String> watched;
}
/**
* An in person all day seminar with a maximum of 10 attendees.
*/
public class Seminar {
private LocalDate start;
private List<String> attendees;
public LocalDate getStart() {
return start;
}
/**
* Try to book this seminar if it occurs on one of the available days and
* isn't already full
* @param employee
* @param availability
* @return The date of the seminar if booking was successful, null otherwise
*/
public LocalDate book(String employee, List<LocalDate> availability) {
for (LocalDate available : availability) {
if (start.equals(available) &&
attendees.size() < 10) {
attendees.add(employee);
return available;
}
}
return null;
}
}
public class TrainingSystem {
public List<Trainer> trainers;
/**
* Try to booking training for an employee, given their availability.
*
* @param employee
* @param availability
* @return The date of their seminar if booking was successful, null there
* are no empty slots in seminars on the day they are available.
*/
public LocalDate bookTraining(String employee, List<LocalDate> availability) {
for (Trainer trainer : trainers) {
LocalDate booked = trainer.book(employee, availability);
if (booked != null)
return booked;
}
return null;
}
}
/**
* A trainer that runs in person seminars.
*/
public class Trainer {
private String name;
private String room;
private List<Seminar> seminars;
public List<Seminar> getSeminars() {
return seminars;
}
/**
* Try to book one of this trainer's seminars.
* @param employee
* @param availability
* @return The date of the seminar if booking was successful, null if the
* trainer has no free slots in seminars on the available days.
*/
public LocalDate book(String employee, List<LocalDate> availability) {
for (Seminar seminar : seminars) {
LocalDate booked = seminar.book(employee, availability);
if (booked != null)
return booked;
}
return null;
}
}
TrainingSystem
no longer has knowledge of Seminar
What is it?
Liskov Substitution Principle (LSP) states that objects of a superclass should be replaceable with objects of its subclasses without breaking the application.
*inheritance arrows are the other way around
Solve the problem without inheritance
Design principle: Favour composition over inheritance
If you favour composition over inheritance, your software will be more flexible, easier to maintain, extend.
/**
* An online seminar is a video that can be viewed at any time by employees. A
* record is kept of which employees have watched the seminar.
*/
public class OnlineSeminar extends Seminar {
private String videoURL;
private List<String> watched;
}
/**
* An in person all day seminar with a maximum of 10 attendees.
*/
public class Seminar {
private LocalDate start;
private List<String> attendees;
public LocalDate getStart() {
return start;
}
public List<String> getAttendees() {
return attendees;
}
}
Where does OnlineSeminar
violate LSP?
OnlineSeminar
doesn't require a list of attendees
Streams abstract away the details of data structures and allows you to access all the values in the data structure through a common interface
List<String> strings = new ArrayList<String>(Arrays.asList(new String[] {"1", "2", "3", "4", "5"}));
for (String string : strings) {
System.out.println(string);
}
List<String> strings = new ArrayList<String>(Arrays.asList(new String[] {"1", "2", "3", "4", "5"}));
strings.stream().forEach(x -> System.out.println(x));
Map<String, Integer> map = new HashMap<>();
map.put("One", 1);
map.put("Two", 2);
map.put("Three", 3);
map.entrySet().stream().forEach(x -> System.out.printf("%s, %s\n", x.getKey(), x.getValue()));
Common uses of streams are:
Sort of similar to the Array prototypes/methods in JavaScript
If a variable can be null, use Optional<>
.
Try to never set variables to be null, as you can get NullPointerExceptions
which aren't fun to deal with
public class OptionalExample {
public static void main(String[] args) {
List<String> strings = new ArrayList<String>(Arrays.asList(new String[] { "1", "2", "3", "4", "5" }));
Optional<String> res = strings.stream().filter(x -> x.equals("1")).findAny();
if (res.isPresent()) {
System.out.println(res.get());
} else {
// It doesn't exist
// Handle error?
}
}
}
.findAny()
actually returns Optional<type>
Streams
Convert the following to use streams
package stream;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.stream.Collectors;
public class App {
public static void main(String[] args) {
List<String> strings = new ArrayList<String>(Arrays.asList(new String[] { "1", "2", "3", "4", "5" }));
for (String string : strings) {
System.out.println(string);
}
List<String> strings2 = new ArrayList<String>(Arrays.asList(new String[] { "1", "2", "3", "4", "5" }));
List<Integer> ints = new ArrayList<Integer>();
for (String string : strings2) {
ints.add(Integer.parseInt(string));
}
System.out.println(ints);
}
}
package stream;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.stream.Collectors;
public class App {
public static void main(String[] args) {
List<String> strings = new ArrayList<String>(Arrays.asList(new String[] { "1", "2", "3", "4", "5" }));
// Same thing
strings.stream().forEach(x -> System.out.println(x));
// Use if there is more than one line of code needed in lambda
strings.stream().forEach(x -> {
System.out.println(x);
});
List<String> strings2 = new ArrayList<String>(Arrays.asList(new String[] { "1", "2", "3", "4", "5" }));
List<Integer> parsedStrings = strings2.stream().map(x -> Integer.parseInt(x)).collect(Collectors.toList());
strings2.stream().map(x -> Integer.parseInt(x)).forEach(x -> System.out.println(x));
}
}
package stream;
public abstract class GenericSatellite {
private double linearSpeed; // in KM/minute
private String name; // name of satellite
public GenericSatellite(double linearSpeed, String name) {
this.linearSpeed = linearSpeed;
this.name = name;
}
public String getName() {
return this.name;
}
public double getLinearSpeed() {
return this.linearSpeed;
}
@Override
public String toString() {
return "{" +
"name='" + getName() + "'" +
"}";
}
}
package stream;
public class FastSatellite extends GenericSatellite {
private static final double speed = 100.0;
public FastSatellite(String name) {
super(speed, name);
}
}
package stream;
public class SlowSatellite extends GenericSatellite {
private static final double speed = 50.0;
public SlowSatellite(String name) {
super(SlowSatellite.speed, name);
}
}
package stream;
import java.util.ArrayList;
import java.util.List;
import java.util.stream.Collectors;
public class Controller {
private List<GenericSatellite> satellites = new ArrayList<>();
public void addSatellite(GenericSatellite satelliteToAdd) {
this.satellites.add(satelliteToAdd);
}
public List<GenericSatellite> getSatelliteList() {
return this.satellites;
}
public static void main(String[] args) { ... }
}
public static void main(String[] args) {
Controller c = new Controller();
c.addSatellite(new FastSatellite("Fast Satellite 1"));
c.addSatellite(new FastSatellite("Fast Satellite 2"));
c.addSatellite(new SlowSatellite("Slow Satellite 1"));
List<GenericSatellite> allSatellites = c.getSatelliteList();
System.out.println("All: " + allSatellites);
// [{name='Fast Satellite 1'}, {name='Fast Satellite 2'}, {name='Slow Satellite 1'}]
// What if I just want FastSatellites only?
// Method 1, normal for-in/for-each
List<GenericSatellite> fast1 = new ArrayList<>();
for (GenericSatellite x : allSatellites) {
if (x instanceof FastSatellite) {
fast1.add(x);
}
}
System.out.println("Just fast: " + fast1);
// [{name='Fast Satellite 1'}, {name='Fast Satellite 2'}]
// Method 2, streams
List<GenericSatellite> fast2 = allSatellites.stream().filter(x -> x instanceof FastSatellite).collect(Collectors.toList());
System.out.println("Just fast: " + fast2);
// [{name='Fast Satellite 1'}, {name='Fast Satellite 2'}]
// Same, but I typecast at the same time
List<FastSatellite> fast3 = allSatellites.stream().filter(x -> x instanceof FastSatellite).map(x -> (FastSatellite) x)
.collect(Collectors.toList());
System.out.println("Just fast: " + fast3);
// [{name='Fast Satellite 1'}, {name='Fast Satellite 2'}]
}
public static void main(String[] args) {
Controller c = new Controller();
c.addSatellite(new FastSatellite("Fast Satellite 1"));
c.addSatellite(new FastSatellite("Fast Satellite 2"));
c.addSatellite(new SlowSatellite("Slow Satellite 1"));
List<GenericSatellite> allSatellites = c.getSatelliteList();
System.out.println("All: " + allSatellites);
// [{name='Fast Satellite 1'}, {name='Fast Satellite 2'}, {name='Slow Satellite 1'}]
// What if im trying to search for something?
// Look for satellite with name == "Fast Satellite 2"
// Method 1, normal for-in/for-each
GenericSatellite g1 = null;
for (GenericSatellite x : allSatellites) {
if (x.getName().equals("Fast Satellite 2")) {
g1 = x;
break;
}
}
System.out.println(g1);
// {name='Fast Satellite 2'}
// Method 2, streams
GenericSatellite g2 = allSatellites.stream().filter(x -> x.getName().equals("Fast Satellite 2")).findFirst().orElse(null);
System.out.println(g2);
// {name='Fast Satellite 2'}
// Now I search for "Fast Satellite 3", which doesn't exist
GenericSatellite g3 = allSatellites.stream().filter(x -> x.getName().equals("Fast Satellite 3")).findFirst().orElse(null);
System.out.println(g3);
// null
}
At the design time, responsibilities are clearly assigned to different software elements, clearly documented and enforced during the development and using unit testing and/or language support.
Every software element should define a specification (or a contract) that govern its transaction with the rest of the software components.
A contract should address the following 3 conditions:
public class Calculator {
public static Double add(Double a, Double b) {
return a + b;
}
public static Double subtract(Double a, Double b) {
return a - b;
}
public static Double multiply(Double a, Double b) {
return a * b;
}
public static Double divide(Double a, Double b) {
return a / b;
}
public static Double sin(Double angle) {
return Math.sin(angle);
}
public static Double cos(Double angle) {
return Math.cos(angle);
}
public static Double tan(Double angle) {
return Math.tan(angle);
}
}
public class Calculator {
/**
* @preconditions a, b != null
* @postconditions a + b
*/
public static Double add(Double a, Double b) {
return a + b;
}
/**
* @preconditions a, b != null
* @postconditions a - b
*/
public static Double subtract(Double a, Double b) {
return a - b;
}
/**
* @preconditions a, b != null
* @postconditions a * b
*/
public static Double multiply(Double a, Double b) {
return a * b;
}
/**
* @preconditions a, b != null, b != 0
* @postconditions a / b
*/
public static Double divide(Double a, Double b) {
return a / b;
}
/**
* @preconditions angle != null
* @postconditions sin(angle)
*/
public static Double sin(Double angle) {
return Math.sin(angle);
}
/**
* @preconditions angle != null
* @postconditions cos(angle)
*/
public static Double cos(Double angle) {
return Math.cos(angle);
}
/**
* @preconditions angle != null, angle != Math.PI / 2
* @postconditions tan(angle)
*/
public static Double tan(Double angle) {
return Math.tan(angle);
}
}
Precondition Weakening & Postcondition Strengthening
What is it?
Liskov Substitution Principle (LSP) states that objects of a superclass should be replaceable with objects of its subclasses without breaking the application.
*inheritance arrows are the other way around
from 0 <= theta <= 90 to 0 <= theta <= 180 is weakening
[0, 90] => [0, 180]
Why?
LSP. I should be able to use the subclass's implementation in place of my super class.