brought to you by Team ORD
Three reasons to choose Flight Club [ORD]:
- The Foundation
- The Implementation
- The Final Product
- Built on Python
- Strongly and Dynamically typed
- Consistent code style with PEP8
- You've all used it!
- Built on Pygame
- Based on SDL (so it's fast)
- Negligible startup time
- Installed on all lab computers
- Tested with nosetests
- Quick to write
- Quick to run
- Run automagically using pre-configured continuous integration
- Extremely Configurable and Scriptable
- Awesome Features
- Random Terrain Generation
- Realistic(ish) Plane Movements
- Fish AI
- Events System
- Easy to simulate user inputs
- Reduces coupling (no spaghetti code)
- Top-down control flow
- Hard but fair
- Challenging
- Hardcore mode by default
- True test of skill (like Papers, Please on speed and with planes)
- Polished Gameplay
- Advantage of awesome features discussed earlier
- Lots of playtesting
- Ultimate culpability - it's up to you.
- Sweet Visuals
- Familiar and charming
- Intuitive UI
- Hand-crafted and easy to extend
"The things you own end up owning you."
- Tyler Durden, Fight Club (1999)
[ORD]