Lonce Wyse
Communication & New Media
lonce.wyse@cnm.nus.sg
Ah, the elegance!
var rect1 = paper.rect(100, 100, 100, 100);
rect1.attr({ fill: '#0F6' });
function that returns a rectangle
method on the rectangle object
var rect1 = paper.rect(100, 100, 100, 100).attr({ fill: '#0F6' });
Math.PI
Math.SQRT2
Math.abs(x) - |x|
Math.pow(x, y) - x^y
Math.cos(x) - Returns the cosine of a number.
Math.sin(x) - Returns the sine of a number.
Math.ceil(x) - Returns the smallest integer greater than or equal to a number.
Math.floor(x) - Returns the largest integer less than or equal to a number.
Math.round(x) - Returns the value of a number rounded to the nearest integer.
Math.max(x,y, ...) - Returns the largest of zero or more numbers.
Math.min(x,y, ...) - Returns the smallest of zero or more numbers.
Math.random() - Returns a pseudo-random number between 0 and 1.
Built in for your convenience
Variables are scoped within the function where they are defined.
require(
[],
function () {
var bar = 10; // accessible everywhere
var myFunc = function(){
var foo = 3; // accessible on inside myFunc
console.log( "foo is " + foo);
console.log( "bar is " + bar);
}
console.log("foo says " + foo); // always returns undefined.
}
);
require(
[],
function () {
var mousePushed = false; // accessible to all, "remembered" across function calls
document.addEventListener("mousedown", function(){
var foo = "mouse is down";
console.log("foo says " + foo);
mousePushed = true;
});
document.addEventListener("mouseup", function(){
var foo = "mouse is up";
console.log("foo says " + foo);
mousePushed = false;
});
document.addEventListener("mousemove", function(){
if (mousePushed){
console.log("mouse is being dragged");
}
});
console.log("foo says " + foo); // always returns undefined.
}
);
// structure:
setTimeout( function, milliseconds);
//example
setTimeout( function(e){ alert("Yo time!");}, 1000); // 1000ms = 1 second
What can we do with this?
Animation!