Redesigning the

Zlato Application

 

Group 4

Agenda

  • Group presentation
    • Background and the case
    • Design process and our focus
    • The application
    • Reflections
       
  • Individual presentations

Vision:

To impact, empower and reconstruct local and global communities through innovation

 

Case

  • Redesign the Zlato application
  • Focus on the aspect of doing deeds
  • Make it more steamlined and efficient using contextual information

“Context is any information that can be used to characterize the situation of an entity. An entity is a person, place, or object that is considered relevant to the interaction between a user and an application, including the user and application themselves.” - Dey

Social, cultural and material contextual information.

Design Process

  1. Understanding
    • Desk research
    • Skype-interviews
    • Face-to-face interview
  2. Ideation
    • Brainstorming
    • Sketching
  3. Prototyping
    • Low- and high-fi mockups
  4. Testing
    • Screensharing

Finding our focus

"We want to change their [students] mindsets to better the community, because in these communities no one really worries about the community, they run like on their own, so we want them to create a community and work together." - Devon (RLabs developer)

 

The motivation for doing deeds should be for

improving the community

and not for earning Zlato

Students lacks awareness of deeds, thus

few deeds are being done

FOCUS

To create more awareness on doing deeds and inspire and motivate students to participate in improving the local community.

THE Redesigned 

APPLICATION

Concept

  • An inspiration page with deeds done

  • News & motivational stories

  • Check-in

STRUCTURE / NAVIGATION

  • Realistic and useful to RLabs

  • Google Material Design Guidelines

  • Simple navigation tree

More visually appealing design

INSPIRATION / Deeds page

  • Deeds
  • Suggestions
  • Close to me

 

  • Create awareness and inspire

NEWS PAGE

  • Added for reusability
  • Reusability cause exposure to deeds
  • Exposure cause awareness & inspiration

NOTIFICATIONS

  • Notify users about “news”
  • Notify without interrupting
  • Dey & Häkkilä guidelines

Data usage limit

  • Bad internet connection

  • They want more images in the app

  • Context-aware

  • Ensuring user control (Dey and Häkkilä, 2010)

SELF CHECK-IN

  • Community developing
  • Creating Awareness
  • Context aware
  • Appropriate level of automation (Dey and Häkkilä, 2010)

USER FEEDBACK

  • Positive feedback
  • Create more spicyness
  • Interesting things to do in the app
  • Improve the self check-in

FURTHER DEVELOPMENT

  • Course Calendar
  • More personal design

INDIVIDUAL PRESENTATIONS

  1. Magnus
    • Critical reflection 
      on our design methodology
  2. Mikkel
    • Reflections on brainstorming
  3. Thomas
    • Further development
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