JavaScript Introduction

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Lasted updated: 26/11/2015

Javascript History

As is well known at this point, I created JavaScript in ten days in May 1995, under duress and conflicting management imperatives—“make it look like Java,” “make it easy for beginners,” “make it control almost everything in the Netscape browser.”

─Brendan Eich

//print 'hello'
function() {
    console.log('hello');
}

//call hello() per 1s.
setInterval(function(){
    hell();
},1000);
hello = 3;
// Uncaught TypeError:
// hello is not a function

ECMAScript 5.1

We are talking about

We are not focus on the browser-specific
features and things provided.

ECMAScript 6

By the way

Released on June,2015

You can find ES 6 compatibility  table here

Hello World!

console.log("Hello World!");

+

F12

Chrome Developer Tools

Variable

Variables are named containers. They serve as holders for values
var x;
var foo = 1,
    bar = 'text';

x

bar

foo

undefined 

1

'text'

var x;
var foo = 1,
    bar = 'text';
x = false;
bar = 123;

x

bar

foo

false

1

123

You can re-assign another value to a variable

var $foo = "blablabla";
var 變數 = "var";

Identifiers

Identifiers are used to name variables, the first character must be a letter, an underscore (_), or a dollar sign ($).

arguments、break、case、catch、class、const、
continue、debugger、default、delete、do、else、
enum、eval、export、extends、false、finally、
for、function、if、implements、import、in、
instanceof、interface、let、new、null、package、
private、protected、public、return、static、super、
switch、this、throw、true、try、typeof、var、
void、while、with、yield

Reserved Words

Type

Primitive types

Object types

There are 5 primitive types

Primitive types

Object types

Number

Undefined

Boolean

String

Null

undefined

true

false

null

'single quotes'

" "

"\n"

"\u003e"

' "hello" '

" \"world\" "

 Unicode character

NaN

.14

3.14

2e+4

-Infinity

-0

0x11

IEEE 754 64-bit (double)

Primitive Type & their primitive value

UTF-16

Undefined

typeof notExist; // "undefined"

var foo;
typeof foo; // "undefined"

function nothing() {}
nothing(); // "undefined"

Number

Boolean

String

Null

Primitive Type

var foo = null;
foo; //null
null == false; //true

/*DOM*/
document.getElementById('notExist');// null

primitive value that represents the intentional absence of any object value

null

Undefined

Number

Boolean

String

Null

Primitive Type

var bool = false;
Boolean(bool); // false

Boolean(null); // false
Boolean(-Infinity); // false
Boolean(undefined); // false
Boolean(0); //false
Boolean(""); //false
Boolean(-1); //true


"0" == 0; //true
"0" === 0; //false

Undefined

Number

Boolean

String

Null

Primitive Type

假值(falsy):

  • false
  • 0
  • -0
  • ""
  • NaN
  • null
  • undefined
function point(x, y) {
    if (!x) {
        x = 320;
    if(!y) {
        y = 240;
    }

    return {x: x, y: y}
}

point(0,0); //{x:320, y:240}

Undefined

Number

Boolean

String

Null

Primitive Type

假值(falsy):

  • false
  • 0
  • -0
  • ""
  • NaN
  • null
  • undefined
var num1 = 100;
var num2 = Number("100");

-1 / 0; // -Infinity
1 / 0; // Infinity

-1 * 0; // -0
0 === -0; // true

/* NaN means "Not a Number" */
isNaN("hello!"); // true
typeof NaN; //number
NaN === NaN // false

NaN not equal itself

Undefined

Number

Boolean

String

Null

Primitive Type

isNaN(NaN); // true

isNaN("foo"); // true
isNaN(undefined); //true
isNaN({}); //true

Undefined

Number

Boolean

String

Null

Primitive Type

var a = NaN;
a !== a; //true

var b = "foo";
b !== b ; //false
0.1 + 0.2; //0.30000000000000004
0.2 + 0.4; //0.6000000000000001

(1 + 2) /10; //0.3

Number.MAX_SAFE_INTEGER; // 9007199254740991

Undefined

Number

Boolean

String

Null

Primitive Type

var hello = "hello";

var omega = '\u2126';
omega; //"Ω"

Unicode escape sequence

Undefined

Number

Boolean

String

Null

Primitive Type

var hello = "hello";
hello.length; // 5;

'𝌆'.length; // 2
//'𝌆' == '\uD834\uDF06'

Undefined

Number

Boolean

String

Null

Primitive Type

1 == "1";  // true
1 === "1"; // false

1 == true; // true
1 === true; // false

Undefined

Number

Boolean

String

Null

Implicit Coercions

Primitive types

Object types

Object

object

An object is a collection of properties

{name: "Peter"}

Key

Value

Other programming languages have similar concepts, e.g., Map,Dictionary, Hash Table

Object Literal

var obj = {
    a: "123456",
    b: "asdfgh",
    n1: 1,
    n2: 2,
    "": "Hello!"
};
var obj = new Object;
obj.a = "123456";
obj.b = "asdfgh";
obj.n1 = 1;
obj.n2 = 2;
obj[""] = "Hello!";

Use curly braces to initialize a new object

The code left-side exactly same the right-side

=

Get/Add/Set/Delete properties

var obj = {
    1: "one",
    name: "Peter",
    gender: "male",
    "favorite fruit": "banana"
};

obj["age"] = 34; //add and set a property
obj.gender = "female" // set
obj.name; // get
obj["favorite fruit"]; // get
delete obj[1]; // delete

Any value of object is actually a  reference

var obj = {
    name = "Peter"
};

0x????

obj

ref: 0x????

name: "Peter"
var obj2 = obj;
obj2.name = "Mango";

obj2

ref: 0x????

0x????

name: "Mango"
obj.name; // Mango

Object

function

A function is an object which callable.

var fn = function() {

}
function fn() {

}
Function Expression

Function Declaration 

Function Expression (1/2)

A Function Expression defines a function as a part of a larger expression syntax (typically a variable assignment ) 

var foo = function(bar) {
    var str = 'hi ';
    return str + bar;
};

console.log(foo('Peter'));
// hi peter

Function Expression (2/2)

Functions defined via Functions Expressions can be named or anonymous

(function(bar) {
    var str = 'hi ';
    return str + bar;
});

Function Expression Can Be Named

var foo = function fib(n) {
    if (n === 0) return 0;
    if (n === 1) return 1;
    if (n > 1) return fib(n - 1) + fib(n - 2);
};
foo(10); //55
fib(10); // ReferenceError: fib is not defined

The name “fib” is accessible
only inside the function itself

function Identifieropt ( FormalParameterListopt ) { FunctionBody }

Function Invocation

Invoking function each time, it has its own variable scope
with local variables , parameters and arguments

var str = "hello";
var foo = function(bar) {
    var str = 'hi ';
    return str + bar;
};
console.log(foo("petter"));
console.log(str);

// "hi Petter"
// "hello"

Function parameters not need matched

var foo = function(arg1, arg2){
    console.log(arg1, arg2);
    console.log(arguments);
}
foo('a');
foo('a', 'b');
foo('a', 'b', 'c', 'd');

//result:
// a, undefined
// ["a"]
// a, b
// ["a", "b"]
// a, b
// ["a", "b", "c", "d"]

Function Returning

var foo = function() {
    return;
};

var bar = function() {

}

foo();
// undefined
bar();
// undefined

Function not necessarily need return values explicitly

Function Declaration 

A Function Declaration defines a named function variable without requiring variable assignment. 

function foo() {
    return 'bar';
}

function Identifier ( FormalParameterListopt ) { FunctionBody }

Invoke After A Function Expression

JavaScript interpreter will think that we are writing a
function declaration” when we start with the keyword
function” as a JavaScript “statement”.

We can to force it to think about “an expression” using the grouping operator.  In fact, any appropriate operator would
work just fine if you do not care about the return value.

(function () {
    return 123;
})();                                    // 123

(function(){ return 'hi'; })();          // "hi"
!function(){ console.log('ya'); }();     // "ya"
+function(){ console.log('ya'); }();     // "ya"
void function(){ console.log('ya'); }(); // undefined

Run-time Hoisting (1/5)

Now , we called a function before function declaration 

foo();

function foo() {
    console.log('hi');
}
// hi

Why?

Run-time Hoisting (2/5)

JavaScript interpreter move all declarations to the top of the current scope

foo();

function foo() {
    console.log('hi');
}
function foo() {
    console.log('hi');
}

foo();

This feature also occurs  function inside

Run-time Hoisting (2/5)

function foo() {
    return bar();

    function bar() {
        return 'hi';
    }
}

console.log(foo()); // hi
function foo() {
    function bar() {
        console.log('hi');
    }

    return bar();
}

foo(); // hi

What is Result Each Case ? (1/3)

function foo(){
    function bar() {
        return 3;
    }
    return bar();
    function bar() {
        return 8;
    }
}
console.log(foo());

console.log(foo()) = ?

// 8

What is Result Each Case ? (2/3)

var str = "hey";
function foo() {
    return str;
    var str = "hi";
}

console.log(foo());

console.log(foo()) = ?

// undefined

What is Result Each Case ? (3/3)

function foo(){
    return bar();
    var bar = function() {
        return 3;
    };
    var bar = function() {
        return 8;
    };
}
console.log(foo());

console.log(foo()) = ?

// TypeError

Run-time Hoisting (3/5)

var str = "asdf";

function foo() {
    return name;
    var name = "Peter";
}

foo();//undefined
function foo() {
    var name;
    name = "Peter";
    return name;
}
var str;
str = "asdf";

foo();//undefined

Run-time Hoisting (4/5)

Hoisting order

  1. Native object (this, arguments)
  2. Function parameters
  3. Function declaration
  4. var declaration

Run-time Hoisting (5/5)

function foo(param) {
    console.log(bar);
    console.log(param);
    console.log(arguments);
    say();

    var bar= "xxx";

    function say() {
        console.log('hi');
    }
    
    return 'done';
}

foo('a','b');
// undefined
// a
// ["a", "b"]
// hi
// "done"

Result = ?

Run-time Hoisting (5/5)

function hoisting (param) {
    arguments;
    param;
    
    function sayHello() {
        console.log('hello');
    }
    var bar;

    console.log(bar);
    console.log(param);
    console.log(arguments);
    sayHello();

    bar = "xxx"; 
    return 'done';
}
foo('a','b');
// undefined
// a
// ["a", "b"]
// hi
// "done"

Result

  1. arguments
  2. parameters
  3. function declaration
  4. var declaration

Object

object

method is function as some object's property

function

+

Methods of an object

// The cat object has three properties
// cat.age, cat.meow, and cat.walk
var cat = {
    age:3,
    say:function() {
        return 'meow~'
    }
}
cat.walk = function() {return 'walk'};

cat.say(); // meow~
cat.walk(); // walk
Scenario Analysis

There's a Bob's source code

var cat = {
    age:3,
    say:function() {
        return 'meow~'
    }
}
cat.walk = function() {return 'walk'};

cat.say(); // meow~

Bob

Scenario Analysis

Some day...

/*
    cat obj here;
*/

cat.say = function() {
    return 'moooo~~';
}
Scenario Analysis
/*
    code here
*/

cat.say(); // moooo~~

Bob

Closures

closure 

closure is a pair of function and an environment ​for resolving free variables

When we use non-local variables...


var a =1;

function foo() {

    return a;
}

foo(); //1

a = 2;
foo(); //2

a = "hello";
foo();// hello

Create A Closure (1/5)

var foo = function() {
    var a = 1;

    var bar = function() {
        console.log(a);
    }

    return bar;
};


var bar = foo();

foo = null;

bar(); //1

Create A Closure (2/5)

var foo = function() {
    var a = 1;

    return  function() {
        console.log(a);
    };

};


var bar = foo();

foo = null;

bar(); //1

Create A Closure (3/5)

var foo = function() {
    var a = 1;

    return  function() {
        console.log(a);
    };

};


var bar = foo();
var bar2 = foo();

foo = null;

bar(); //1
bar2(); //1

closure is created each time
foo returns.

Create A Closure (4/5)

var foo = (function() {
    var a = 1;

    return  function() {
        console.log(a);
    };

})();



foo (); //1

closure is created when the
anonymous function returns.

Create A Closure (4/5)

function makeAdder(x) {
    return function(y) {
        return x + y;
    };
}

var add5 = makeAdder(5);

console.log (add5(2)); //7

Create A Closure (4/5)

function makeAdder(x) {
    return function(y) {
        return x + y;
    };
}

var add5 = makeAdder(5);

console.log (add5(2)); //7
add5 = function(y) {
    return 5 + y;
}

Create A Closure (5/5)

function addLinks(){

  for (var i = 0; i < 5; i += 1) {

    link = document.createElement("a");
    link.innerHTML = "Link" + i + '\n';

    link.onclick = function() {
      alert(i);
    };

    document.body.appendChild(link);
  }

} // end addLinks();

window.onload = addLinks();

We creates 5  elements, adds the value of i as a text to each element and an onclick which is expected to alert the value of i for that link.

Create A Closure (5/5)

Create A Closure (5/5)

function addLinks(){

    for (var i = 0; i < 5; i += 1) {
        link = document.createElement("a");
        link.innerHTML = "Link" + i + '\n';
        
        link.onclick = (function (num) {
            return function () {
                alert(num);
            };
        })(i);
        
        document.body.appendChild(link);
    }

} // end addLinks();

window.onload = addLinks();

Apply the value of i to the onclick event of the a element, it gets the exact value of i at just that moment in time

Create A Closure (5/5)

Create A Closure (6/5)

var fnArr = [];

for(var i =0; i < 5; i++) {
    fnArr.push(function() {
        console.log(i);
    });
}

for(var idx in fnArr){
    fnArr[idx]();
}

//5
//5
//5
//5
//5

Create A Closure (7/5)

var fnArr = [];

for(var i =0; i < 5; i++) {
    fnArr.push((function(val) {
        return function(){
            console.log(val);
        }
    })(i));
}

for(var idx in fnArr){
    fnArr[idx]();
}

//0
//1
//2
//3
//4
fnArr[0] = function() {
    return 0;
}

Module

Object

object

Now, using object, function and closure to create module

function

+

closure 

The BlogModule Example

Now, we want to create a Blog Module...

var BlogModule= {
    name:'my BLog',
    addTopic: function() {
        //do something
    }
};

The BlogModule Example

var BlogModule = (function() {
    var my = {},
        _name = 'my blog';

    function _addTopic(data) {
        // do something here
    }

    my.name = _name;
    my.addTopic = function (data) {
        _addTopic(data);
    };

   return my;
}());

The BlogModule Example

console.log(BlogModule);

Let's see what BlogModule exactly inside

Extend BlogModule 

var BlogModule = (function(my) {

    my.AddPhoto = function () {
      // do something here  
    };

    return my;

}(BlogModule));

Extend BlogModule 

var BlogModule = (function(my) {

    my.AddPhoto = function () {
      // do something here  
    };

    return my;

}(BlogModule || {} ));

BlogModule Method Overloading 

var BlogModule = (function (my) {

    var oldAddPhotoMethod = my.AddPhoto;

    my.AddPhoto = function () {
        // new code here
    };

    return my;
} (BlogModule));

Enumerate An Object

var obj = {
    a:1,
    b:2
}

for (key in obj) {
    console.log(key + ' : ' + obj[key]);
}

Enumerate An Object

Inheritance BlogModule

var newModule = (function (old) {
    var my = {},
        key;

    for (key in old) {
        if (old.hasOwnProperty(key)) {
            my[key] = old[key];
        }
    }

    var oldAddPhotoMethod = old.AddPhoto;

    my.AddPhoto = function () {
        // re-write code
    };

    return my;
} (BlogModule));

copy old Module to new Module

BlogModule's SubModule

BlogModule.SubModule = (function () {

    var my = {};

    // blalblabla
    
    my.foo = function() {
        //do something
    };

    return my;

} ());

BlogModule's SubModule

console.log(BlogModule);

The end

  • this
    
  • Object.defineProperty
  • The new operator
  • JavaScript prototype chain

What' Next?

Some Reference 

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