Marek Gluza
Nanyang Technological University
Singapore
It is a quantum system e.g. ionized atom, loop of a superconductor
J. Leonard (TU Vienna) pointing where neutral atoms will be trapped
R. Dumke and S. Carrazza discussiong the CQT lab
Some investors speculate their money on it - RGTI, IONQ...
We can make it!
It is a quantum system,e.g.
ionized atom, loop of a superconductor
It is a quantum system modelled by vectors
It is modular: We can add more of its components and make \(d\) grow
It is programmable: There are ways (quantum gates) to change its states in a reproducible and reversible manner
It is universal: Composing sufficiently many quantum gates allows to reach any vector you want \(\vec v = |\psi\rangle \)
We take more qubits
Apply patterned EM radiation
Reproducible: Use FPGA
Reversible: Physics challenge; keep cold
Physics papers from the 90's
We can make it!
\(\vec{v} = \begin{pmatrix} x \\ y \end{pmatrix}\)
\(\ket{\psi} = \begin{pmatrix} x \\ y \\z \\k\end{pmatrix} = \begin{pmatrix} 0.5 \\[4pt] 0.5 \\[4pt] 0.5 \\[4pt] 0.5 \end{pmatrix}\)
It is a quantum system,e.g.
ionized atom, loop of a superconductor
It is a quantum system modelled by vectors
It is modular: We can add more of its components and make \(d\) grow
It is programmable: There are ways (quantum gates) to change its states in a reproducible and reversible manner
It is universal: Composing sufficiently many quantum gates allows to reach any vector you want \(\vec v = |\psi\rangle \)
We take more qubits
Apply patterned EM radiation
Reproducible: Use FPGA
Reversible: Physics challenge; keep cold
Physics papers from the 90's
We can make it!
\(\vec{v} = \begin{pmatrix} x \\ y \end{pmatrix}\)
\(\ket{\psi} = \begin{pmatrix} x \\ y \\z \\k\end{pmatrix} = \begin{pmatrix} 0.5 \\[4pt] 0.5 \\[4pt] 0.5 \\[4pt] 0.5 \end{pmatrix}\)
For good or for worse quantum computing is influenced by physics...
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0
0
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C
It's an experimental setup A which includes a quantum system B and that setup A allows to manipulate the quantum state of B. This is modelled by rotating vectors.
(This monumental structure is the insides of the dilution refrigerator shielding qubits from noise)
A - basket
B - fruits
Cat - noise
A - quantum computer
B - qubits
C - noise
(Riemannian geometry)
4 stages of creating quantum algorithms
Guidelines for using quantum computing
Stage 1: Think. What is the goal?
Important problems that are difficult yet doable.
Encode what we know in \(\vec{v}_{input}\).
Decode information from \(\vec{v}_{output}\).
Find effective heuristics to reduce the runtime of rotations \(R_k\)
Find rotations such that
\(\vec{v}_{output} \approx R_1 R_2 \ldots R_n \vec{v}_{input}\)
Stage 2: Design. How to encode task in quantum mechanics?
Stage 4: Run it.
What instructions to send?
Stage 3: Algorithm. How to find \(\vec{v}_{output}\)?
Guidelines for extracting utility from quantum computing
Stage 1: Think. What is the goal?
Stage 4: Run it.
What instructions to send?
Stage 2: Design. How to encode task in quantum mechanics?
Stage 3: Algorithm. How to find \(\vec{v}_{output}\)?
Quantum computing cannot be useful if
Classical computation
Key question in current quantum computation:
Find an important problem which is difficult yet doable
Millenials doing quantum computing
What challenge to take up?
4 stages of creating quantum algorithms
Guidelines for using quantum computing
Stage 1: Think. What is the goal?
Stage 2: Design. How to encode task in quantum mechanics?
Stage 4: Run it.
What instructions to send?
Stage 3: Algorithm. How to find \(\vec{v}_{output}\)?
Mathematically, states of the quantum computer are like arrows pointing from the center of the sphere to its surface.
Observation leading to double-bracket quantum algorithms: Earth is not flat. I.e., when we walk along of the equator, we think we are going straight but eventually we will wrap around it.
Fixing a direction and rotating the arrow, corresponds to a type of of quantum computing operation.
Stage 3: Algorithm. How to find \(\vec{v}_{output}\)?
Riemannian geometry underlies quantum algorithms
On a flat surface DOWN-LEFT-UP-RIGHT will return to point of origin.
Stage 3: Algorithm. How to find \(\vec{v}_{output}\)?
Riemannian geometry underlying quantum algorithms
On a flat surface DOWN-LEFT-UP-RIGHT will return to point of origin.
On a curved surface SOUTH-WEST-NORTH-EAST will spiral way.
Stage 3: Algorithm. How to find \(\vec{v}_{output}\)?
Riemannian geometry underlying quantum algorithms
My work on double-bracket quantum algorithms shows how to use this spiraling effect to implement non-Euclidean gradient descent in quantum computing.
Regular machine learning fails for quantum computing but our generalization works. The 'failed' machine learning is still key for us - as a warm-start!
(Physical Review Letters '26)
Stage 3: Algorithm. How to find \(\vec{v}_{output}\)?
Riemannian geometry underlying quantum algorithms
Product formula approximation:
\(e^{\tau[|\psi\rangle\langle\psi|,H]} = e^{i\sqrt{\tau}H}e^{i\sqrt{\tau}|\psi\rangle\langle\psi|}e^{-i\sqrt{\tau}H}e^{-i\sqrt{\tau}|\psi\rangle\langle\psi|} + O(\tau^{3/2})\)
Quantum algorithm DB-QITE - iterate recursively:
1. Design choice:
How to go about it?
4. Circuit compilation:
What gates to do?
0. Problem choice:
What challenge to take up?
NTU's DB-QITE quantum algorithm
2. Unitary synthesis:
How to do it?
(accepted at PRL)
Numerical results for DB-QITE:
DB-QITE:
Then:
Quantinuum
(accepted at PRL)
4 stages of creating quantum algorithms
Guidelines for using quantum computing
Stage 1: Think. What is the goal?
Stage 2: Design. How to encode task in quantum mechanics?
Stage 4: Run it.
What instructions to send?
Stage 3: Algorithm. How to find \(\vec{v}_{output}\)?
Marek Gluza
I grew up around these mountains where Poland meets Czech Republic and Slovakia (in Europe)
June '22: Single-author double-bracket proposal
This talk is an overview of 4 years of my research on double-bracket quantum algorithms:
[1]
[9]
[8]
[5]
[2]
[3,4]
[6]
[7]
October '21: Arrived to Singapore
Marek Gluza
I grew up around these mountains where Poland meets Czech Republic and Slovakia (in Europe)
June '22: Single-author double-bracket proposal
This talk is an overview of 4 years of my research on double-bracket quantum algorithms:
[1]
[9]
[8]
[5]
[2]
[3,4]
[6]
[7]
October '21: Arrived to Singapore
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Stay in touch on LinkedIn:
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4 stages of creating quantum algorithms
2. Design choice:
How to go about it?
4. Circuit compilation:
What gates to do?
1. Problem choice:
What challenge to take up?
3. Unitary synthesis:
How to do it?
4 stages of creating quantum algorithms
Quantum computing cannot be useful if
What challenge to take up?
Why materials science? Imagine improving photovoltaics by 1%.
What needs to be done? Perform \(\bra\psi H\ket\psi\) optimization.
How? Quantum circuit synthesis.
Key question in current quantum computation:
Find an important problem which is difficult yet doable
4 stages of creating quantum algorithms
2. Design choice:
How to go about it?
1. Problem choice:
What challenge to take up?
Double-bracket quantum algorithms:
Systematic framework for unitary synthesis
4 stages of creating quantum algorithms
4. Circuit compilation:
What gates to do?
3. Unitary synthesis:
How to do it?
4 stages of creating quantum algorithms
1. Design choice:
How to go about it?
3. Circuit compilation:
What gates to do?
0. Problem choice:
What challenge to take up?
2. Unitary synthesis:
How to do it?
4 stages of creating quantum algorithms
Imaginary-time evolution
Riemannian geometry is essential for quantum computation
\(\partial_{i,j}\) points to the interior, not tangential
Keep this in mind for later: Unlike in flat space, these 4 steps spiral away from the point of origin
Riemannian geometry is essential for quantum computation
Operating a quantum computer is all about the group of unitary matrices
Think of rotations on a sphere
The Lie bracket of two 'velocities' is again a velocity:
Check: \([A,B]^\dagger = (AB- BA)^\dagger = B^\dagger A^\dagger -A^\dagger B^\dagger = -[A,B]\)
\([A,B]^\dagger = -[A,B]\)
Check: \([A,B]^\dagger = -[A,B]\)
Operating a quantum computer is all about the group of unitary matrices
Think of rotations on a sphere
Fact 3: The Lie bracket of two 'velocities' is again a velocity
Operating a quantum computer is all about the group of unitary matrices
Think of rotations on a sphere
Fact 3: The Lie bracket of two 'velocities' is again a velocity
My quantum algorithms use such unitary matrices - they are implementing Riemannian gradient descent
The main tool of double-bracket quantum algorithms
Note that choosing \(A=H\) doesn't change the energy
Let's find which directions \(A\) are more useful!
\(\partial_{i,j}\) points to the interior, not tangential so which direction is best?
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We need to find a tangential direction which lowers the energy of \(\ket\psi\)
Riemannian gradient: Unique vector \(g\) in the tangent space
such that the directional derivative is a projection onto \(g\)
\(\partial_{i,j}\) points to the interior, not tangential so which direction is best?
We will use very simple ingredients to find \(g\) for \(E(\psi) = \langle \psi| H | \psi\rangle\):
Hilbert-Schmidt scalar product:
Cyclicity of trace:
Tangent space:
Let's see how a direction \(A=A^\dagger\) changes the energy of \(\ket\psi\)
This bracket is called the Riemannian gradient
Double-bracket quantum algorithms:
Systematic framework for implementing exponentials of commutators on quantum computers. This uncovered new unitary synthesis formulas.
|
Heisenberg equation |
Linear, variable: observable |
|---|---|
|
Schroedinger equation |
Linear, variable: density matrix |
|
Double-bracket flow |
Non-linear, variable: density matrix or observable The solution is a unitary rotation because |
2 qubit unitary
Canonical
Double-bracket quantum algorithms
are inspired by double-bracket flows
and allow to perform optimization through short quantum computations
4 stages of creating quantum algorithms
2. Design choice:
How to go about it?
3. Circuit compilation:
What gates to do?
0. Problem choice:
What challenge to take up?
3. Unitary synthesis:
How to do it?
4 stages of creating quantum algorithms
4 stages of creating quantum algorithms
2. Design choice:
How to go about it?
1. Problem choice:
What challenge to take up?
Double-bracket quantum algorithms:
Systematic framework for unitary synthesis
4 stages of creating quantum algorithms
4. Circuit compilation:
What gates to do?
3. Unitary synthesis:
How to do it?
4 stages of creating quantum algorithms
Product formula approximation:
\(e^{\tau[|\psi\rangle\langle\psi|,H]} = e^{i\sqrt{\tau}H}e^{i\sqrt{\tau}|\psi\rangle\langle\psi|}e^{-i\sqrt{\tau}H}e^{-i\sqrt{\tau}|\psi\rangle\langle\psi|} + O(\tau^{3/2})\)
4 stages of creating quantum algorithms
2. Unitary synthesis:
How to do it?
1. Design choice:
How to go about it?
3. Circuit compilation:
What gates to do?
0. Problem choice:
What challenge to take up?
3. Circuit compilation:
What gates to do?
Product formula approximation:
\(e^{\tau[|\psi\rangle\langle\psi|,H]} = e^{i\sqrt{\tau}H}e^{i\sqrt{\tau}|\psi\rangle\langle\psi|}e^{-i\sqrt{\tau}H}e^{-i\sqrt{\tau}|\psi\rangle\langle\psi|} + O(\tau^{3/2})\)
Quantum algorithm DB-QITE - iterate recursively:
3 stages of creating quantum algorithms
1. Design choice:
How to go about it?
3. Circuit compilation:
What gates to do?
0. Problem choice:
What challenge to take up?
4 stages of creating quantum algorithms
2. Unitary synthesis:
How to do it?
PRL '26
3. Circuit compilation:
What gates to do?
Product formula approximation:
\(e^{\tau[|\psi\rangle\langle\psi|,H]} = e^{i\sqrt{\tau}H}e^{i\sqrt{\tau}|\psi\rangle\langle\psi|}e^{-i\sqrt{\tau}H}e^{-i\sqrt{\tau}|\psi\rangle\langle\psi|} + O(\tau^{3/2})\)
Quantum algorithm DB-QITE - iterate recursively:
3 stages of creating quantum algorithms
1. Design choice:
How to go about it?
3. Circuit compilation:
What gates to do?
0. Problem choice:
What challenge to take up?
4 stages of creating quantum algorithms
2. Unitary synthesis:
How to do it?
PRL '26
Numerical results for DB-QITE:
DB-QITE:
Then:
Quantinuum
PRL '26
| Diagonalization | https://arxiv.org/abs/2206.11772 | ||
|---|---|---|---|
| Imaginary-time evolution | https://arxiv.org/abs/2412.04554 | ||
| Quantum signal processing | https://arxiv.org/abs/2504.01077 | ||
| Grover's search | https://arxiv.org/abs/2507.15065 | Approximates ITE |
Solve the unitary synthesis problem in all these cases through Riemannian gradients!
Tell me when not fast enough? Get stuck? Something else?
Your input is needed to improve them!
N. Ng
Z. Holmes
R. Zander
R. Seidel
Y. Suzuki
B. Tiang
J. Son
S. Carrazza
Stay in touch on LinkedIn:
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