WeAreDevelopers
Takeaways

WeAreDevelopers

  • Biggest european IT Conference
  • Marx Halle
  • 2 days
  • 3800 participants

Developers

  • Developers
  • Developers
  • Developers

Build a World We All Want to Live in
Martin Wezowski (SAP)

“If you asked people in 1989 what they needed to make their life better, it was unlikely that they would have said a decentralized network of information nodes that are linked using hypertext.”

Farmer & Farmer

Build a World We All Want to Live in
Martin Wezowski (SAP)

Build a World We All Want to Live in
Martin Wezowski (SAP)

Build a World We All Want to Live in
Martin Wezowski (SAP)

Build a World We All Want to Live in
Martin Wezowski (SAP)

The ultimate price for bad design is always payed by the end users, far away from the original stakeholders

Early Days of Id Software

John Romero

Early Days of Id Software

John Romero

Early Days of Id Software

John Romero

Early Days of Id Software

John Romero

"No prototypes. Just make the game. Polish as you go. Don't depend on polish happening later. Always maintain constantly shippable code."

Early Days of Id Software

John Romero

"It's incredibly important that your game can always be run by your team. Buletproof your engine by providing defaults upon load failure."

Early Days of Id Software

John Romero

"Keep your code absolutely simple. Keep looking at your functions ad figure out how you can simplify futher"

Early Days of Id Software

John Romero

"Great tools help make great games. Spend as much time on tools as possible"

Early Days of Id Software

John Romero

"We are our own best testing team and should never allow anyone else to experience bugs or see the game crash. Don't waste others' time. Test thoroughly before checking in your code."

Early Days of Id Software

John Romero

"Encapsulate functionality to ensure design consistency. This minimizes mistakes and saves design time."

Early Days of Id Software

John Romero

"Try to code transparently. Tell your lead and peers exactly how you are going to solve your current task and get feedback and advice. Do not treat game programming like each coder is a black box. The project could go off the rails and cause delays. "

The World & CSS  

Hakon Wium Lie

  • Where the web came from
  • Why CSS was invented,
  • How the web is now truly world-wide
  • How we can create books with CSS

The World & CSS  

Hakon Wium Lie

The World & CSS  

Hakon Wium Lie

The World & CSS  

Hakon Wium Lie

Developers Are Writing the Script for the Future   

Joel Spolsky

Developers Are Writing the Script for the Future   

Joel Spolsky

Developers Are Writing the Script for the Future   

Joel Spolsky

Developers Are Writing the Script for the Future   

Joel Spolsky

Developers Are Writing the Script for the Future   

Joel Spolsky

Other interesting talks

  • PHP in 2017 by Rasmus Lerdorf
  • Refactoring CSS  by Harry Roberts
  • Angular by Manfred Steyer
  • Working backwards from the Customer by Thomas Lobinger (Amazon)
  • Model-Minded Development by George Fairbanks (Google)
  • Javascript @Uber by Deusting Whittle
  • Javascript by Brian Holt (Netflix)
  • Web Based VR by Santosh Viswantham (Mozilla)

Other interesting talks

  • Customizing Railways to Individuality by Johann Pluy (ÖBB)

Code!

Sources

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