Using Reactive Agents to Learn About Bad Driving
A Senior Thesis Presentation
By Matthew Getch (Oddline best Line)
Some agents think, some merely act.
Uses Sonar to React.
Uses GPS to Deliberate.
25 mph top speed.
Non-networked.
700,000 consecutive miles.1
Unable to discuss the merits of art.
1. As of April 29th 2014
Totally Reactive
Of Varying Speeds
Perfect Vision
Raycasting
No turning
All of similar Size
Varying Degrees of Agression
Drag and Drop Object Creation
Built in Physics Operations
Manages OpenGL graphics
Inherent Scripting interface
Free for Students
Similar to Java enough to matter
Statically Typed
Object Oriented
Integrated Library for Unity
Fast Enough
Use Checkpoints
Average distance/speed per car
Easy
Fast
Accomplishes Goal
What behavior is the most problematic
Create Bad Drivers
Let them be bad
Measure congestion
Locally optimal decisions
Independent of other agents
Endangering other cars
Decisions based solely on time to destination
Higher Speeds/Lower Speeds
Less Vision