40 interviews with practicing journalists, serious game designers, game journalists and educators in Game Labs and Journalism Schools.
Within the journalistic field: graphic design, development, editorial, business and strategic managers.
Historical research on games and play.
Findings
Concerns of Crosswords
Technology
User Feedback and Iterability
Incentivization
Limitations
The News Bundle
Features vs.
Stock Formats
Features vs. Stock Formats
Playful Products
Points, Badges, Prizes
Quizzes & Questions
Playful Products
Situation-Specific Designs
Newsgames & Gameworlds
Playful Practices
“There’s a relationship that we have with our audience that frankly is different than a lot of other news organizations. I mean, nobody puts a Chicago Tribune bumper sticker on the back of their car, but everyone’s got NPR stickers.”
Brian Boyer on "Harnessing the Love" of the NPR Audience
BuzzFeed
Game Team Products
Playtesting the Public
Games & Business
Playful Challenges
Culture
Brand
Cost (Time, Effort, Skills)
Practical Suggestions
Think like a Game Designer
Flexibility
Formatting
Iteration
Playtesting
Rethinking relationships to stories and audience
Technical Suggestions
Use skills, staff and talent already existing within the newsroom