10/24
Project 2 Analysis
10/31
Rollout of New Content
11/7
Problem Solving Independently
11/14
Calendar App
11/21
Problem Solving Rubric
11/28
Calendar App Presentation
In this course, scholars will apply their knowledge of computer science to the field of social entrepreneurship. During this unit, scholars will explore case studies of companies to develop a definition of successful social entrepreneurs. Scholars will explore local and global problems that affect them and determine creative technological solutions to those problems. Scholars will take best practices from these companies and apply them to their budding ideas. By the end of the unit, scholars will have developed a solution to a social problem and articulated the value and audience of their solution in a business plan.
What is social entrepreneurship?
Case Studies
Project 1: Lightning Talk
Project 2: Startup Plan
This unit is centered around developing a singular solution to a stated problem, likely the one developed in the previous unit, and bringing it to life via prototype. The prototype should be a working model of their solution, even if not fully built or scaled. The caveat being, database structures do not need to be in place. The first third of this unit will be centered around developing collaborative brainstorming skills. Once scholars settle on a specific solution, they must build it. Solutions should be driven to one of three possible domains, a website or app that allows users to store and retrieve information, a website or app that analyzes and extracts meaning from data, and/or something that interacts with the physical world (this will be heavily dependent on the financial resources of the institution).
Mobile Justice
Case Studies
Project 1: Wireframe
Project 2: Prototype
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