Pemrograman Mobile
Muhamad Saad Nurul Ishlah, M.Comp.
Dept. Sistem Informasi & Dept. Ilmu Komputer, Universitas Pakuan
$ cd ~/Desktop/flutter_in_action/
$ flutter create counter_app
$ cd counter_app
$ flutter run
Opsi:
counter_app % tree -L 2
.
├── README.md
├── android
├── ios
├── lib
│ └── main.dart
├── pubspec.lock
├── pubspec.yaml
├── test
│ └── widget_test.dart
└── web
└── windows
counter_app % tree -L 2
.
├── README.md
├── android
├── ios
├── lib
│ └── main.dart
├── pubspec.lock
├── pubspec.yaml
├── test
│ └── widget_test.dart
└── web
└── windows
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
_counter++;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
),
);
}
}
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
_counter++;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
),
);
}
}
Mayoritas aplikasi hidup di dalam berkas main.dart
Beberapa Widget yang umum digunakan:
Setiap widget yang dibuat harus memiliki metode build yang mengembalikan widget lain.
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
Setiap widget yang dibuat harus memiliki metode build yang mengembalikan widget lain.
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
Widget build(BuildContext context) {
return Button(
child: new Text("Submit"),
);
}
Widget build(BuildContext context) {
return Button(
child: const Text("Submit"),
);
}
Bergantung pada lingkungan Anda, Anda dapat memicu hot reload dengan beberapa cara:
Scaffold(
appBar: AppBar(),
body: Container(
child: Column(
children: [
Row(
Text(),
Icon(),
),
Text(),
],
),
),
);
class SubmitButton extends StatelessWidget {
final String buttonText;
SubmitButton(this.buttonText);
Widget build(context) {
return Button(
child: const Text(buttonText);
);
}
}
class MyHomePage extends StatefulWidget {
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
@override
Widget build(BuildContext context) {
// ..
}
}
void _incrementCounter() {
setState(() {
_counter++;
});
}
void _incrementCounter() {
setState(() {
_counter++;
});
}
class FirstNameTextState extends State<FirstNameText> {
String name;
FirstNameTextState(this.name);
@override
initState() {
super.initState();
name = name.toUpperCase();
}
Widget build(BuildContext context) {
return Text(name);
}
}
Human
.rideHorse()
Cowboy
.chaseOutlaws()
.fightAliens()
Rancher
.herdCattle()
Alien
.flySpaceship()
.invadeEarth()
HorseRiding
.rideHorse()
Cowboy
HorseRidingInstance.rideHorse()
.chaseOutlaws()
.fightAliens()
Rancher
HorseRidingInstance.rideHorse()
.herdCattle()
Alien
HorseRidingInstance.rideHorse()
.flySpaceship()
.invadeEarth()
class PanicButton extends StatelessWidget {
final Widget display;
final VoidCallback onPressed;
PanicButton({this.display, this.onPressed});
Widget build(BuildContext context) {
return RaisedButton(
color: Colors.red,
child: display,
onPressed: onPressed,
);
}
}
body: Column(
children: const<Widget> [
PanicButton(
Text("Tombol"),
_updateData(),
),
],
)
class PanicButton extends StatelessWidget {
final Widget display;
final VoidCallback onPressed;
PanicButton({this.display, this.onPressed});
Widget build(BuildContext context) {
return RaisedButton(
color: Colors.red,
child: display,
onPressed: onPressed,
);
}
}
body: Column(
children: [
PanicButton(
display: Text("Tombol"),
onPressed: _updateData(),
),
],
)
Tombol
class PanicButton extends StatelessWidget {
final Widget display;
final VoidCallback onPressed;
PanicButton({this.display, this.onPressed});
Widget build(BuildContext context) {
return RaisedButton(
color: Colors.red,
child: display,
onPressed: onPressed,
);
}
}
body: Column(
children: [
PanicButton(
display: Icon(
Icons.favorite,
color: Colors.pink,
size: 24.0,
semanticLabel: 'Text to announce in accessibility modes',
),
onPressed: _updateData(),
),
],
)