@MikeMozmicky | Mozilla Representative | mikebhopal.wordpress.com
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An open virtual reality platform with the advantages of the Web
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Browser APIs that enable WebGL rendering to headsets and access to VR sensors
A declarative framework for building virtual reality experiences on the Web
<html>
<script src="https://aframe.io/releases/0.3.2/aframe.min.js"></script>
<a-scene>
</a-scene>
</html>
<html>
<script src="https://aframe.io/releases/0.3.2/aframe.min.js"></script>
<a-scene>
<a-box color="#4CC3D9" position="-1 0.5 -3" rotation="0 45 0"></a-box>
<a-cylinder color="#FFC65D" position="1 0.75 -3" radius="0.5" height="1.5"></a-cylinder>
<a-sphere color="#EF2D5E" position="0 1.25 -5" radius="1.25"></a-sphere>
<a-plane color="#7BC8A4" position="0 0 -4" rotation="-90 0 0" width="4" height="4"></a-plane>
<a-sky color="#ECECEC"></a-sky>
</a-scene>
</html>
<a-entity
geometry="primitive: sphere; radius: 1.5"
material="color: #343434; roughness: 0.4; sphericalEnvMap: #texture"
position="-1 2 4" rotation="45 0 90" scale="2 2 2"
animation="property: rotation; loop: true; to: 0 360 0"
movement-pattern="type: spline; speed: 4">
<script src="https://aframe.io/releases/0.3.2/aframe.min.js"></script>
<script src="https://rawgit.com/mayognaise/aframe-gif-shader/master/dist/aframe-gif-shader.min.js"></script>
<script src="https://rawgit.com/mayognaise/aframe-gif-component/master/dist/aframe-gif-component.min.js"></script>
GIF Component by Mayo tobita
Embedding a Pokemon Gif
<!-- wiglypuff -->
<a-entity
geometry = "primitive:plane"
position = "-2 0.5 -5"
rotation = "0 90 0"
scale = "2 2 2"
material = "shader:gif;src:url(https://media.tenor.co/images/23de1f535894b3b564d851702b51aadd/raw);">
</a-entity>
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