¯\_(ツ)_/¯
Upload vertex positions and texture coordinates
Forge of Empires UI consists of hundreds of Flash display objects
...but we use texture atlases and that SubBitmapData trick, so not that much textures on the GPU...
With up to 16 textures batched together, instead of doing 300 draw calls we do just 15 of them, hitting 60fps on a shitty laptop in MS Edge
All without reworking the actual game code or assets \o/
Instanced rendering?