Working together in a sprint, you can shortcut the endless-debate cycle and compress months of time into a single week.
Instead of waiting to launch a minimal product to understand if an idea is any good, you’ll get clear data from a realistic prototype.
The sprint gives you a superpower: You can fast-forward into the future to see your finished product and customer reactions, before making any expensive commitments.
Source: www.gv.com/sprint
Quick decision making
Explore multiple variations of your concept
Testing and validating your concept with users
Generating consensus within your team
Confirming design decisions before coding
9:15 - 10:00
10:00 - 12:30
12:30 - 13:30
13:30 - 15:30
15:30 - 18:00
Set the purpose of your app
Define your user journey
Build a paper prototype & test it
Design your final mockup
Choose a picture from the ones we provide you and give them some details. Make them come to life!
This person will be the personification of your target-group. Every decision you take concerning design and concept should be for the benefit of this person.
30 minutes
Examples: Name, gender, age, profession, income, address, marital state, spouse, hobbies, motto, fears, dreams, last tweet
To help identify the root of your problem, write down your user's main problem. Then try to find a reason for that problem by asking 'why'? Go deeper & repeat this 5 times to get to the core of the issue.
15 minutes
1. Why did your car stop?
– Because it ran out of gas.
2. Why did it run out of gas?
– Because I didn’t buy any gas on my way to work.
3. Why didn’t you buy any gas this morning?
– Because I didn’t have any money.
4. Why didn’t you have any money?
– Because I lost it all last night in a poker game.
5. Why did you lose your money in last night’s poker game?
– Because I’m not very good at “bluffing” when I don’t have a good hand.
Problem Statement: You are on your way home from work and your car stops in the middle of the road.
So you're ready to introduce users to your product, what will your first tweet look like? You have 140 characters to convince your persona to use your app.
15 minutes
Define features as user stories. Use post-its to gather as many as you can think of. Try to cluster the ones that are most important in achieving the goal of your product.
Don't try to place them in order yet! We'll get to that later.
20 minutes
Examples
Define the steps users will take when navigating the main journey of your app. You can use the post-its from your user stories for this!
10 minutes
For a seller on e-bay it would look something like this:
Make a storyboard that shows how your persona will be interacting with your app.
The idea is to sketch a quick comic book, showing not only screens but also when and where your persona will be using your app.
30 minutes
Tip: Use post-its for the panels, if you make a mistake; grab a new post-it.
Use your storyboard as a guideline to introduce your concept:
1 hour 15 mins
1 hour
Time to build your prototype!
1 hour, 30 minutes
30 minutes
Use your paper prototype and the data you've gathered from your tests to construct digital wireframes (no design yet!).
30 minutes
Things to consider
30 minutes
For inspiration:
1 hour
For design inspiration: