by Olga Dmitricenko
virtual reality
the computer-generated simulation of a 3D image or environment in which one’s actions have direct impact on the environment and experience.
This environment can be interacted in a seemingly real physical way by a person using a VR headset with a screen inside or with sensors.
noun
360° Cinema
360° Cinema: Camera’s position vs Reality
Source: 360Heroes
Is it VR ?
3D image: no
Immersive experience: yes
Altering narrative: no
Impact: no
3D films
Gravity (2013) by CreativeCow
Source: https://library.creativecow.net/article.php?author_folder=kaufman_debra&article_folder=Gravity-3D-Conversion
Gravity (2013) by Warner Bros., acquired from CreativeCow website
Is it VR ?
3D image: no
Immersive experience: yes
Altering narrative: no
Impact: no
Volumetric VR
Volumetric VR Cinema
Author: 8i
Source: https://8i.com/e/4rg
Volumetric VR: Video capturing
Is it VR ?
3D image: yes
Immersive experience: yes
Altering narrative: maybe
Impact: maybe
Responsive VR aka WebVR
Stereo Camera
Author: Bilby
Source: https://commons.wikimedia.org/wiki/File:Sputnik_stereo_camera.jpg
Stereoscope
Author: Davepape
Source: https://commons.wikimedia.org/wiki/File:Holmes_stereoscope.jpg
Stereo card or Stereogram
Author: Peter Elfelt
Source: https://www.flickr.com/photos/36461985@N08/albums/72157630126687930
Press Ctrl + Alt +i (on 🍎/🐧/Win) for inspector
Desktop view
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Stereocard viewer demo</title>
<meta name="description" content="Interactive A-Frame stereogallery demo">
<script src="https://aframe.io/releases/0.5.0/aframe.min.js"></script>
</head>
<body>
<a-scene>
<a-camera id="camera" position="0 0 0.0" rotation="0 0 0 "></a-camera>
<a-plane id="image" position="0 1.6 -0.04" rotation="0 0 0"
width="0.1375" height="0.0692"
src="dfi_vagtparade-p-amalienborg-plads-kbenhavn--peter-elfelt_15252626901_o.jpg"
></a-plane>
<a-plane id="shield-lr" position="0 1.6 -0.05" rotation="0 90 0"
width="0.15" height="0.1" color="#dbd514"></a-plane>
<!-- 2nd plane is rotated -90 on Y axes, plane has only one visible side once it rendered -->
<a-plane id="shield-rl" position="0 1.6 -0.05" rotation="0 -90 0"
width="0.15" height="0.1" color="#14cedb"></a-plane>
<a-sky color="#005555"></a-sky>
</a-scene>
</body>
</html>
Mobile view
In Stereo
[el-uh-V-R]
Github repo: https://github.com/hawksley/eleVR-Web-Player License: MPL-2.0
EleVR 360 player
https://grismedis.github.io/eleVR-Web-Player/ License: MPL-2.0
2D video in VR mode
<!-- Fragment shader program -->
<script id="shader-fs" type="x-shader/x-fragment">
varying mediump vec3 vDirection;
uniform mediump float eye;
uniform mediump float projection;
uniform sampler2D uSampler;
#define PI 3.1415926535897932384626433832795
mediump vec4 directionToColor(mediump vec3 direction,
mediump float eye,
mediump float projection) {
mediump float theta = atan(direction.x, -1.0 * direction.z)*3.0 + 1.0*PI;
mediump float phi = atan(direction.y, length(direction.xz))*3.0;
highp float x = 1.0 - (theta / (2.0*PI));
highp float y = phi / PI + 0.5;
if (y < 0.0 || y > 1.0)
return vec4(0.0, 0.0, 0.0, 0.0);
if (x < 0.0 || x > 1.0)
return vec4(0.0, 0.0, 0.0, 0.0);
return texture2D(uSampler, vec2(x, y));
}
void main(void) {
gl_FragColor = directionToColor(vDirection, eye, projection);
}
</script>
Fragment Shader
Why 2D content matters
Exist
Value in it’s origin
Less is more
Human vision
Storytelling tool
Historical events