concise JavaScript

A concise and accurate JavaScript tutorial/notes written
for those entering the JavaScript world for the first time
but already have experience with other languages

These slides are not completed yet;
I may modify/add some at any time.

Jong-Shian Wu, March 2015
concisense <at> gmail.com
Licensed under CC BY-NC-SA

When referring to
JavaScript, it means
ECMAScript 5.1

There will soon be a newer version (ES6) as of 2015

We are not talking about the browser-specific
features and things provided only by Node.js here

Here we will focus on
the language itself and
the interpreter behavior

We are not covering every detail from the ground up
about JavaScript, since that would be too boring

Here we will focus on
what makes this
language special

You can use the “JavaScript Console” REPL provided by
Firefox Developer Tools” or “Chrome Developer Tools
to write and test any small piece of JavaScript program.

A JavaScript Interpreter/Runtime

Basic Concepts
About Variables

variable is a named
container for a value

The name that refers to a variable
is sometime called an identifier

Definition

var x;
var y = "Hello JS!";
var z;

x

z

These red boxes are variables,  and each of them has a name (identifier)

undefined
"Hello JS!"
undefined

y

Any JavaScript value can be contained within these boxes

var x;
var y = "Hello JS!";
var z;
z = false;
z = 101;

x

z

undefined
"Hello JS!"
101

y

 

We can assign another value to a variable later after its creation

Curly-brace blocks do not introduce
new variable scopes in JavaScript

// What is i, $, p, and q afterwards?

var i = -1;

for (var i = 0; i < 10; i += 1) {
    var $ = -i;
}
if (true) {
    var p = 'FOO';
} else {
    var q = 'BAR';
}

// Check the next slide for an answer...
var i, $, p, q; // all undefined

i = -1;

for (i = 0; i < 10; i += 1) {
    $ = -i;
}
if (true) {
    p = 'FOO';
} else {
    q = 'BAR';
}

// i=10, $=-9, p='FOO', q=undefined

The code in previous page
actually works like this one:

When the program runs, all variable declarations
are moved up to the top of the current scope.

Reserved Words

Some keywords can not be used as variable names:

null true false break do instanceof typeof
case else new var catch finally return void
continue for switch while debugger function
this with default if throw delete in try
class enum extends super const export import

implements let private public yield
interface package protected static

We don't need to remember them all.   Just be aware of the
possible cause for some SyntaxError exceptions in our program.

Basic Concepts
About Values & Types

value represents the most
basic data we can deal with

Definition

type is a set of data values,
and there are exactly 6 types

Type

value

::  {

}

v1

v2

v3

,

,

...

,

undefined

Undefined

null

Null

Boolean

true
false

Number

.33
-3.14
NaN
7e-2
011

(IEEE754 64-bit doubles)

There are 5 primitive (non-Object) types

String

""
"\n"
"Hello world!"
"哈囉。"
"\""

(Any finite ordered sequence of 16-bit unsigned integers)

'w Single Quotes'

Any value here is called a primitive value

0x101
-Infinity

And then there is the "Object" type

Object

Any value of this type is a reference to some “object”;
sometimes we would simply call such value an object

ref:0x2f4b90
"a str val"

x

y

1234

addr: 0x2f4b90

true

foo

bar

addr: 0x183da5

ref:0x48264e
ref:0x183da5

Definition

An object is a
collection of properties

property is a
named container for a value
w/ some additional attributes

The name of a property is called a key;
thus, an object can be considered as
collection of key-value pairs.

There are similar concepts in other programming languages,
e.g., Map, Dictionary, Associative Array, Symbol Table, Hash Table, ...

Definition

To Refer To A Value

  • Literal notation for the value
     
  • Expression involving a variable
    or a property within some object
    to get the value indirectly
     
  • More complex expression involving
    function calls and operators
"Hello!"

y

"test"

x

y

1234

addr: 0x2f4b91

// Value containers
var y = "Hello!";
var w = {
    x: "test",
    y: 1234
};
ref:0x2f4b91

w

A “variable” vs a “property” in an object

// To get the values
y;      // "Hello!"
w;      // (the object ref)
w.x;    // "test"
w['x']; // "test"
w.y;    // 1234
w["y"]; // 1234

Get Property After An Object Literal

JavaScript interpreter will think that we are writing
a “code block” when we start with the “curly braces
as a JavaScript “statement”.

We can to force it to think about “an expression
using the grouping operator.

var w = { x: "test" };
var y = { x: "test" }.x;

w.x;                  // "test"
y;                    // "test"

{ x: "test" }.x;      // SyntaxError: unexpected .

({ x: "test" }.x);    // "test"
({ x: "test" }).x;    // "test"
({ x: "test" })['x']; // "test"
({ x: "test" }['x']); // "test"

NOTE:  Getting a property after an object
literal is not considered a good pattern

var w = {
    x: "test",
    y: 1234,
    z: {},
    w: {},
    "": "hi"
};

Object Initialiser (Object Literal)

The notation using a pair of curly braces
to initialize a new JavaScript object.

var w = new Object();
w.x = "test";
w.y = 1234;
w.z = new Object();
w.w = new Object();
w[""] = "hi";

The code on the left-hand side has exactly the
same result as the one on the right-hand side

Add/Get/Set/Remove A Property

We can dynamically modify an object after its creation

var obj = {
    1  : "Hello",
    "3": "Good",
    x  : "JavaScript",
    foo: 101,
    bar: true,
    "" : null
};

obj["2"] = "World";     // *1 Add & Set
obj["1"];               // *2 Get       -> "Hello"
obj[2];                 // *3 Get       -> "World"
obj[3];                 // *4 Get       -> "Good"
obj.foo = 202;          // *5 Set
delete obj.bar;         // *6 Remove
delete obj[""];         // *7 Remove

Don't Forget Any Value Of The
Object Type Is Actually A “Reference”

var x = { a: 100 };
var y = { a: 100 };
100

a

addr: 0x440892

ref:0x440892

x

100

a

addr: 0x3c980c

ref:0x3c980c

y

Similar to the “pointer” / “address” concept
in programming languages like C or C++

Don't Forget Any Value Of The
Object Type Is Actually A “Reference”

var x = { a: 100 };
var y = { a: 100 };
var z = y;

x === y; // false
y === z; // true
100

a

addr: 0x440892

x

100

a

addr: 0x3c980c

y

z

ref:0x440892
ref:0x3c980c
ref:0x3c980c

Don't Forget Any Value Of The
Object Type Is Actually A “Reference”

var x = { a: 100 };
var y = { a: 100 };
var z = y;

x === y; // false
y === z; // true


z.a = 200;
100

a

addr: 0x440892

x

200

a

addr: 0x3c980c

y

z

ref:0x440892
ref:0x3c980c
ref:0x3c980c

Don't Forget Any Value Of The
Object Type Is Actually A “Reference”

var x = { a: 100 };
var y = { a: 100 };
var z = y;

x === y; // false
y === z; // true


z.a = 200;

x.a; // 100
y.a; // 200
z.a; // 200
100

a

addr: 0x440892

x

200

a

addr: 0x3c980c

y

z

ref:0x440892
ref:0x3c980c
ref:0x3c980c

Disambiguate According To The Context

When we refer to a “Variable”, a “Property”, a “Symbol”, or
an “Identifier”, we might actually mean the concept of:

  • The “symbol” itself (which is just a “name”)
  • The named “container” which can store any value
  • The “value” stored inside the named container

 

When we use the word “Object”, it might be the concept of:

  • A “value” of the Object type (which is a “reference”)
  • An “object” that can be referenced by a value of the Object type
  • The Object “type
  • The “standard built-in ECMAScript object” named “Object”

Some Objects Are
Called “Functions”

Functions Are
Called “Methods”
In Some Cases

Definition

function is an object
that is callable

var a = 7;
var sayhi = function (name) {
    var a = "Hello " + name;
    console.log(a);
    return a;
};

Function Expression

The notation using the keyword “function
followed by an argument list and a code block
to create/initialize a JavaScript Function object

Any function in JavaScript is first-class, which can be assigned
to a variable or passed as an ordinary value to another function.

Function Invocation

A pair of parentheses invokes the preceding function;
the values of zero or more arguments are passed in.

Each time a function is called/invoked, it has its own variable scope
with local variables and arguments filled with corresponding values

var a = 7;
var sayhi = function (name) {
    var a = "Hello " + name;
    console.log(a);
    return a;
};

sayhi("J"); // "Hello J"
a; // 7

When # of Arguments Not Matched

In JavaScript, it is OK to invoke a function
with a mismatched number of arguments.

At run time, any argument without passing a value is filled with the
undefined” value, just like a local variable without any assignment.

var f = function (a, b) {
    console.log(typeof b);
    return a + b;
};

f(3);       // NaN ("undefined" printed)
f(3, 4);    // 7   ("number" printed)
f(3, 4, 5); // 7   ("number" printed)

Function Not Returning A Value

A function does not necessarily
need to return a value explicitly.

When that is the case, the “undefined” value is returned.

var f = function () {
    return;
};

var g = function () {
};

var foo = f();
foo; // undefined
g(); // undefined

Function Expression Can Be Named

var fact = function (n) {
    if (n === 0) return 1;
    if (n > 0) return n * fact(n - 1);              // *1
};
fact(3);     // 6, which is the factorial of 3

var fact2 = fact;
fact = null; // But if the value changes...
fact2(3);    // TypeError: “null” is not function



var f = function fib(n) {
    if (n === 0) return 0;
    if (n === 1) return 1;
    if (n > 1) return fib(n - 1) + fib(n - 2);      // *2
};
f(10);       // 55

var g = f;
f = null;    // If the value changes...
g(10);       // 55  (still working)

The name “fib” is accessible
only inside the function itself

Function Declaration Statement (1/2)

// We can invoke a function
// before its "declaration"
//
// Please see the next slide for the reason......


var x = 100;

plusOne(x); // 101
plusOne(y); // NaN

var y = 999;

function plusOne(n) {
    return n + 1;
}

This is a “function declaration
statement that requires a “name

Functions can be used before their function declaration statements, because...

Function Declaration Statement (2/2)

var x, y, plusOne;       // Variable declarations

plusOne = function (n) { // Function declarations
    return n + 1;        // are also moved to the
};                       // top of current scope

x = 100;

plusOne(x); // 101
plusOne(y); // NaN

y = 999;

When program runs, all function declarations
are moved up to the top of the current scope,
as well as all variable declaration statements.

When the program runs, those function declaration statements work like this:

Invoke After A Function Expression

JavaScript interpreter will think that we are writing a
function declaration” when we start with the keyword
function” as a JavaScript “statement”.

We can to force it to think about “an expression” using the grouping operator.  In fact, any appropriate operator would
work just fine if you do not care about the return value.

(function () {
    return 123;
}());                                    // 123


(function(){ return 'hi'; })();          // "hi"
!function(){ console.log('ya'); }();     // true
void function(){ console.log('ya'); }(); // undefined

Definition

method is a function
as some object's property

The property which contains a value that
references to some function is called a “method.”


So is the referenced function.

// The cat object has three properties
// cat.age, cat.meow, and cat.sleep

var cat = {
    age: 3,
    meow: function () {}
};
cat.sleep = function () {};

// We would say that cat.meow and
// cat.sleep are "methods" of cat

Methods of An Object

When a function is invoked as a method of
some object, the this value during the function
call is (usually) bound to that object at run-time

Refer To The Object Inside A Method

var cat = {
    age: 3,
    meow: function () {
        console.log(this.sound);
        return this.age;
    },
    sound: 'meow~~'
};

cat.meow(); // 3  ("meow~~" is printed)

var m = cat.meow;
m(); // TypeError or undefined

Closures

Definition

closure is a pair of
a function and an environment
for resolving free variables

When we use non-local variables...



    var a = 1;
    var closureFunc = function () {
        // The "environment" (the outer scope)
        // determines to which value does the
        // symbol `a` resolve here
        console.log(a);
        return a;
    };

The Lexical Environment (1/3)



    var a = 1;
    var closureFunc = function () {
        // The "environment" (the outer scope)
        // determines to which value does the
        // symbol `a` resolve here
        console.log(a);
        return a;
    };


    closureFunc(); // 1

    a = 100;
    closureFunc(); // 100

    a = 'hello';
    closureFunc(); // 'hello'

When we use non-local variables...

The Lexical Environment (2/3)

The Lexical Environment (3/3)



    var a = 1;
    var closureFunc = function () {
        // The "environment" (the outer scope)
        // determines to which value does the
        // symbol `a` resolve here
        console.log(a);
        return a;
    };



    var anotherFunc = function () {
        var a = 2;
        return closureFunc();
    };

    anotherFunc(); // 1

The “environment” is determined at creation-time, not at run-time

Lexical scope

Dynamic scope
(not for JavaScript)

Which variable is the identifier “a” here
bound to when the function is invoked?

var getClosureFunc = function () {

    var a = 1;
    var closureFunc = function () {
        // The "environment" (the outer scope)
        // determines to which value does the
        // symbol `a` resolve here
        console.log(a);
        return a;
    };

    return closureFunc;
};


var a = 3;
var clsr = getClosureFunc();

clsr(); // 1

Common Way To Create A Closure (1/3)

A function that returns a closure function...

A closure is created each time
getClosureFunc returns.

var getClosureFunc = function () {

    var a = 1;
    return function () {
        // The "environment" (the outer scope)
        // determines to which value does the
        // symbol `a` resolve here
        console.log(a);
        return a;
    };


};


var a = 3;
var clsr = getClosureFunc();

clsr(); // 1

A function that returns a closure function...

Common Way To Create A Closure (2/3)

A closure is created each time
getClosureFunc returns.

var clsr = (function () {

    var a = 1;
    return function () {
        // The "environment" (the outer scope)
        // determines to which value does the
        // symbol `a` resolve here
        console.log(a);
        return a;
    };


}());


var a = 3;


clsr(); // 1

A function that returns a closure function...  gets invoked immediately

Common Way To Create A Closure (3/3)

A closure is created when the
anonymous function returns.

How a variable/identifier/symbol inside a function will be
resolved
for all function calls in the future is completely
determined at the creation-time of the function already

 

except for “this”.

JavaScript Uses Static/Lexical Scope Model

Lifetime of A Lexical Scope/Environment

The lifetime of the local variables (the environment/scope) does
not necessarily end as the function returns.  If there is any local variable referenced by a returned function, a closure is created.
Only the returned functions can access those hidden private states.

var x = 999;

var f = function () {
    var x = 222;            // *1
    return function () {
        x += 100;
        return x;           // *2
    };
};

var g = f();                // *3
g();        // 322          // *4
g();        // 422          // *5

Rethinking Named Function Expressions

named function expression creates a closure
with the free variable of that name bound to the function itself.

var f = function fac(n) {
    if (n === 0) return 1;
    if (n > 0) return n * fac(n - 1);
};

//----- The above code works like: -----

var f = (function () {

    var fac = function (n) {
        if (n === 0) return 1;
        if (n > 0) return n * fac(n - 1);
    };

    return fac;

}());

Some Objects Are
Called “Arrays”

var w = [
    "test",
    1234,
    {},
    [],
    "hi"
];

w[4]; // "hi"

Array Initialiser (Array Literal)

The notation using a pair of square brackets
to create/initialize a JavaScript Array object.

var w = new Array(5);
w[0] = "test";
w[1] = 1234;
w[2] = new Object();
w[3] = new Array();
w[4] = "hi";


w[4]; // "hi"

The code on the left-hand side has exactly the
same result as the one on the right-hand side

Append New Elements To An Array

var arr = [ "test", 1234, {}, [], "hi" ];

arr.push("sixth"); // 6
arr.length;        // 6
arr[5];            // "sixth"

arr[7] = 012;      // 10
arr.length;        // 8

arr[6];            // undefined
arr[7];            // 10

arr[8];            // undefined
arr.length;        // 8

There is a method “push” for all Array objects.
Or you can just assign a value to the corresponding slot.

Enumerate All Elements In An Array (1/3)

var arr = [ "test", 1234, {}, [], "hi" ];

for (var i = 0; i < arr.length; i += 1) {
    console.log(arr[i]);
}

There is a special property “length” for any Array object.

NOTE:  A “For-loop” is not always recommanded
for enumerating all elements in an array, because...

Enumerate All Elements In An Array (2/3)

var arr = [ "test", 1234, {}, [], "hi" ];

arr.forEach(function (val /*, i, arr*/) {
    console.log(val);
});
// undefined

There is a special method “forEach” for any Array object.

The “forEach” method is much nicer...

Enumerate All Elements In An Array (3/3)

var arr = [ "test", 1234, {}, [], "hi" ];

arr.map(function (val /*, i, arr*/) {
    return typeof val;
});
// [ "string",
//   "number",
//   "object",
//   "object",
//   "string" ]

There is a special method “map” for any Array object.

We even have functional “map”, “every”, “some”, ...   See the notes for more info

Calling Object.keys( ... ) gives you all enumerable “keys” in an object

How You Can Enumerate An “Object” (1/2)

var obj = { a: "test", b: 1234, c: "hi" };

Object.keys(obj); // [ "a", "b", "c" ]

Calling Object.keys( ... ) with map gives you all enumerable “values

How You Can Enumerate An “Object” (2/2)

var obj = { a: "test", b: 1234, c: "hi" };

Object.keys(obj).map(function (key) {
    return obj[key];
});
// [ "test",
//    1234,
//    "hi" ]

Class-free OOP
In JavaScript

 

with Prototypal Inheritance

Review The Data Types We've Seen So Far

Undefined

Null

Boolean

Number

String

Object

There are exactly 6 types
of values in JavaScript

Review The Data Types We've Seen So Far

Undefined

Null

Boolean

Number

String

Object

These 2 are pretty boring

Review The Data Types We've Seen So Far

Undefined

Null

Boolean

Number

String

Object

These 3 are more useful primitives

Review The Data Types We've Seen So Far

Undefined

Null

Boolean

Number

String

Object

This is the most interesting data type
where we can start having nested and
organized program structures

“Object” Type Can Be Further Categorized

Function

Object

Array

Object

Undefined

Null

Boolean

Number

String

In Fact There Are More Categories

Function

Object

Array

Undefined

Null

Boolean

Number

String

Object

Boolean

Number

String

Date

RegExp

Error

......

What are these 3 categories of... objects?

( true  ).toString(); // "true"
( false ).toString(); // "false"

( 3.14 ).toString();  // "3.14"
( 3.14 ).toFixed();   // "3"

( "Hello" ).length;           // 5
( "Hello" ).toUpperCase();    // "HELLO"
( "HELLO" ).slice(1, -1);     // "ELL"
( "Hello world" ).split("o"); // [ "Hell", " w", "rld" ]

Where do those properties and methods come?

Let's play with some primitive values...

Note:  Check the code snippets for more about “String” values

These 3 Are Used By ToObject Conversion

Undefined

Null

Boolean

Number

String

Object

Function

Object

Array

Boolean

Number

String

Date

RegExp

Error

Since there are wrapper objects for the 3 types of primitive values,
a Boolean/Number/String primitive value can behave like an object

......

There Is A “Constructor” For Each Category

Function

Object

Array

Undefined

Null

Boolean

Number

String

Object

Boolean

Number

String

Date

RegExp

Error

By the new operator or some object initialiser/literal notations,
we construct a new object of that “category” using the constructor.

......

Definition

constructor is a function that
has a property named “prototype
which can be used to implement
inheritance and shared properties

The value for the “prototype
property is either null or an object

Let's take a look at
how an object is created

As an example, assume that we want to have
a new object instance of the “Array” category...

Array.prototype.length;   // 0
Array.prototype.map;      // fx
Array.prototype.toString; // fx
Array.prototype.forEach;  // fx
Array.prototype.filter;   // fx
Array.prototype.indexOf;  // fx
ref:0x693e0c

map

toString

addr: 0x2f4b91

ref:0x2f3668

Array

ref:0x069db8
"Array"

name

prototype

addr: 0x069db8

ref:0x2f4b91

. . .

...

. . .

...

This is the “Array” constructor

This is the “Array.prototype” object

0

length

The built-in “Array” constructor/function/object is used
to construct a new array, and the object “Array.prototype” already contains many useful properties by default.

addr: 0x2f4b91

Array

ref:0x069db8
"Array"

name

prototype

addr: 0x069db8

ref:0x2f4b91

. . .

...
2

length

addr: 0x012345

This is the “Array” constructor


an instance of “Array”

ref:0x693e0c

map

toString

ref:0x2f3668

. . .

...

This is the “Array.prototype” object

0

length

          [,,]; // or:
          new Array(2);

When an “initialiser” or “new” occurs, an object is created
with some properties depending on the constructor.
For example, the “length” property is set by “Array”.

addr: 0x2f4b91

Array

ref:0x069db8
"Array"

name

prototype

addr: 0x069db8

ref:0x2f4b91

. . .

...
2

length

[[Prototype]]

addr: 0x012345

ref:0x2f4b91

This is the “Array” constructor


an instance of “Array”

ref:0x693e0c

map

toString

ref:0x2f3668

. . .

...

This is the “Array.prototype” object

0

length

          [,,]; // or:
          new Array(2);

Then, something called “the prototype” of the object
is set to whatever “Array.prototype” is.   Here we denote
it as an internal property named “[[Prototype]]”.

var arr = [,,]; // or:
var arr = new Array(2);

addr: 0x2f4b91

Array

ref:0x069db8
"Array"

name

prototype

addr: 0x069db8

ref:0x2f4b91

. . .

...

arr

ref:0x012345
2

length

addr: 0x012345

ref:0x2f4b91

This is the “Array” constructor

This is the object “arr”,
an instance of “Array”

ref:0x693e0c

map

toString

ref:0x2f3668

. . .

...

This is the “Array.prototype” object

0

length

[[Prototype]]

Every JavaScript object has an
internal  [[Prototype]]  property
(usually) with the same value
as its constructor's “prototype”
property

Remark

We will use X's prototype to
refer to the object or a null value
referenced by the internal
[[Prototype]]  property
of X

Remark

An object can inherit  properties from  its prototype

Object Properties & The Prototype Chain

To get the value of the property named X in the object Y:

Step 1:  If Y contains a property named X,
the value of that property is returned.

Step 2:  Otherwise, if Y's prototype is null, return undefined;
else, return the value of the property named X in Y's prototype.

To set the value of the property named X in the object Y to Z:

Step 1:  If Y contains no property named X, create one.

Step 2:  Assign Z to that property named X in Y.

An “own property” is a property
that is directly contained by its object

Definition

An “inherited property” is a property
of an object that is not an own property
but is a property (own or inherited) of the object's prototype

var arr = [ 11, 22 ];

arr.length;                       // 2
arr.toString();                   // "11,22"
arr.map(function(n){return n+1}); // [ 12, 23 ]


arr.hasOwnProperty('length');     // true
arr.hasOwnProperty('toString');   // false
arr.hasOwnProperty('map');        // false
Array.prototype.hasOwnProperty('toString'); // true
Array.prototype.hasOwnProperty('map');      // true

Array Constructor As An Example

For the object arr, “length” is an own property, but “toString” and “map” are not.

var Cat = function (name) {
    if (name) this.name = name;
};
Cat.prototype.name = 'Nyan Cat';
Cat.prototype.meow = function () {
    return 'Meow~  I am ' + this.name;
};

var pusheen = new Cat('Pusheen the cat');


var nyancat = new Cat;  // () can be omitted when no args

pusheen.meow(); // "Meow~  I am Pusheen the cat"
nyancat.meow(); // "Meow~  I am Nyan Cat"

Custom Constructor Function

Note the identifier “this” is bound to the newly created object
when a function is called as a constructor using the new operator.

var catPrototype = {
    name: 'Nyan Cat',
    meow: function () {
        return 'Meow~  I am ' + this.name;
    }
};


var pusheen = Object.create(catPrototype);
pusheen.name = 'Pusheen the cat';

var nyancat = Object.create(catPrototype);

pusheen.meow(); // "Meow~  I am Pusheen the cat"
nyancat.meow(); // "Meow~  I am Nyan Cat"

An Easier Way To Create New Objects

We can create new objects “with specified prototypes” directly

Refer to MDN JavaScript Reference later for more info about how to use these builtins:

ObjectFunctionArrayStringDateRegExp, ...

How Do We Code With All Those Objects?

The Global Object
In JavaScript

The global object” stores all ECMAScript standard built-in objects/values as well as any object provided by the host.

Each global variable is stored in “the global object” as a property with the corresponding name and value.


For example, the constructors we mentioned previously, e.g., Object, Function, Array, String, Date, RegExp, are all properties of the global object.   Most of the host provided APIs like “setTimeout” and “XMLHttpRequest” are also properties of the global object.

What Is “The Global Object” For?

We can refer to “the global object”...

    by “this” in the global scope when not in “strict” mode,
    by the global variable “window” in a web browser, or
    by the global variable “global” in the Node.js runtime.

 

We can refer to an existing “property” of the global object...

    by writing an identifier of that property name directly
    when no variable has the same name inside the current
    scope chain.

 

Check MDN reference for a list of standard global variables.

Access The Global Object & Its Properties

Values,
Expressions,
Operators,

Statements,

Control Flow

Most of the syntax in JavaScript is the same as
in programming languages like C, C++, and Java

 

Refer to MDN Reference when you encounter any problem

Quiz Time?

If you want to kill some time, here is a
quiz with 8 questions for you to take

Those questions are expected to be finished under 1.5 hours.

Of course you can keep these slides or
any other online resources as reference.

Hackers Learn
By Reading
Making Stuff

Find An Idea
To Work On
To Write Code For

Keep Books/Google As Reference

It's Your Turn

These slides cover the most fundamental concepts we will
commonly use in JavaScript that are different from other
popular languages like C, C++, Java, Python, and Ruby.

Now you can learn how to write a JavaScript
program that lives in an HTML Web page
to interact with the user of a Web browser.

You can also start learning how to write
a Web server that can respond to HTTP
requests programmatically using “Node.js”.

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