@opherv / Apr 2016
I work with developers, designers and video makers to create some pretty cool experiences
I'm a creative developer at Interlude
Yahoo! homepage, Oct 27th, 1997
Yahoo! homepage, Apr 6th, 2016
Adobe homepage, Oct 25th, 1996
Adobe homepage, Apr 6th, 2016
Tomb Raider
Core Design, 1996
Rise of the Tomb Raider
Crystal Dynamics 2016
Trends: Parallax / flat design
Gamification
Breathing animation
Camera Movement
Particles
Physics
Interactive Video
Breathing Animation
Breathing animations make the experience feel dynamic, rather than stale
They can be video based - but it doesn't have to be
Particles
Particles
Particles add a sense of magic and mystery
They are an efficient solution to create atmosphere without spending too much time doing animations
Implementation: Proton
Camera Movement ("Screen Shake")
Camera Movement ("Screen Shake") cont
Camera movement adds realism and drama to user actions
It can help convey meaningful actions, or serve as a reward for user action
Implementation: CSSShake/animation
Physics
Physics add a sense of fun and excitement
They let users experiment
It's a system that is familiar from real life,
but at the same leads to unexpected surprising results
Implementation: physicsJS
Interactive Storytelling
Interactive video responds and adapts to
user choice (unlike linear video)
It allows for a lean-into, rather than lean-back experience leading to even more interaction
Implementation: developer.interlude.fm
@OpherV
opherv.com
opherv@gmail.com
github.com/opherv