Breathing Life into Three.JS

@opherv / May 2016

Hi! I'm Opher

Graduate of Bezalel Academy of Arts &

HUJI Computer Science

I'm a creative developer at Interlude

 

Creating the Environment

The process:

 

  • Get GIS / topographical data
  • Convert it into a height map
  • Load image into canvas, and calculate height from each pixel

 

Adding an ocean

Hacking a shader to create wavy water

...

float waterDisplace;

waterDisplace = 
 1.0 * (-2.0 * sin((timestamp + (position.x * 100.0 )))) 
* 6.0 + (1.0 * cos((timestamp + (position.y )))) * 17.0;


gl_Position = projectionMatrix * modelViewMatrix 
*  (vec4(position, 1.0) + vec4(0.0, 0.0, waterDisplace, 0.0));


...

Creating the creatures

How do you design modular creatures?

Early prototype

  • Modeled and animated in Cinema 4D

My work process:

  • Figured out there's no good way to export to Three.JS
  • The Collada format sucks
  • Protip - use Maya or Blender

This is a "tree"

This is a pointy "tree"

This is a pointy, poisonous "tree"

Spike algorithm

 

 

For every bone
     For every face on the bone mesh
        create a triangle polygon
        align it to the face normal
        scale it in relation to the mesh area
     Merge the polygons in to a single geometry
Profit $$$

This is a pointy, poisonous hexapod

Special FX

Opening portals

Opening portals

var video = document.createElement( 'video' );
video.src = "portal.webm";
video.loop=true;
video.load();
video.play();

var videoImage = document.createElement( 'canvas' );
videoImage.width = 800; videoImage.height = 450;

var videoImageContext = videoImage.getContext( '2d' );

var videoTexture = new THREE.Texture(videoImage );
videoTexture.minFilter = THREE.LinearFilter;
videoTexture.magFilter = THREE.LinearFilter;

var movieMaterial = new THREE.MeshBasicMaterial( 
    { map: videoTexture, overdraw: true, side:THREE.DoubleSide, transparent: true } );
var movieGeometry = new THREE.PlaneGeometry( 800, 450, 1, 1 );
var obj = new THREE.Mesh(movieGeometry, movieMaterial );

function updateAnim(){
  if ( video.readyState === video.HAVE_ENOUGH_DATA )
  {
    videoImageContext.clearRect(0,0, videoImage.width, videoImage.height);
    videoImageContext.drawImage( video, 0, 0 );
    videoTexture.needsUpdate = true;
  }
}

...

level.addEventListener("render",updateAnim) // hook into the threejs render loop

Achieveing the "miniature film" look

Achieveing the "miniature film" look

Vignette shader

Vertical blur Shader

Film grain shader

Final Notes

Telluric was built with Three.JS R69-R71

 

Every new release of Three.JS set me days back -

factor this into your dev time

Thanks!

@OpherV

opherv.com

opherv@gmail.com

github.com/opherv

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