var numbers = [1, 2, 3, 4];
var newNumbers = new List<int>();
for (int i = 0; i < numbers.Count; i++)
{
  if (numbers[i] % 2 == 0)
  {
  	newNumbers.Add(numbers[i]);
  }
}var numbers = [1, 2, 3, 4];
var newNumbers = [];
for (int i = 0; i < numbers.Count; i++)
{
  	newNumbers.Add(numbers[i] * numbers[i]);
}var numbers = [1, 2, 3, 4];
var newNumbers = 0;
for (int i = 0; i < numbers.Count; i++)
{
	newNumbers += numbers[i];
}var numbers = [1, 2, 3, 4];
var newNumbers = 0;
for (int i = 0; i < numbers.Count; i++)
{
	newNumbers += numbers[i];
}var numbers = [1, 2, 3, 4];
var newNumbers = 0;
for (int i = 0; i < numbers.Count; i++)
{
	if (numbers[i] % 2 = 0) {
    	newNumbers += numbers[i];
    }
}Action ou manière de former un tout en assemblant plusieurs éléments
var numbers = [1, 2, 3, 4];
var evenNumbers = new List<int>();
for (int i = 0; i < numbers.Count; i++)
{
  if (numbers[i] % 2 == 0)
  {
  	evenNumbers.Add(numbers[i]);
  }
}[ 1, 2, 3, 4 ].Where(n => n % 2 == 0);[ 1, 2, 3, 4 ]
.Where(n => n % 2 == 0)
.Select(n => 2 * n)
.Sum()List<int> numbers = new List<int> { 1, 2, 3, 4, 5 };
List<int> squared = new List<int>();
for (int i = 0; i < numbers.Count; i++)
{
    squared.Add(numbers[i] * numbers[i]);
}Container