Programming for Visual Artists

ARTS-A0701 – Digital Art 1

2024 - Lecture 3

  • Mon, 26.2: Introduction, P5.js editor, shapes, coordinates and colours
  • Tue, 27.2.: Variables, randomness
  • Mon, 4.3: Animating with trigonometric functions
  • Tue, 5.3: Animating with noise
  • Mon, 11.3.: If-else, for-loop
  • Tue, 12.3.: For-loop, noise
  • Mon, 18.3.: Audio input, Interaction
  • Tue, 19.3.: Images and video
  • Mon, 25.3.: Recap, personal project
  • Tue, 26.3.: Personal project
  • Mon, 8.4.: Personal project, course feedback
  • Tue, 9.4.: Presentations / exhibition?

8 assignments and course project

Submit at least 6 assignments and present course project to pass the course

Today - movement and animation

  • A bit more about variables (variable scopes)
  • Animate with trigonometric functions
  • Transformations (translate, Rotate, Push/Pop)

Moving things with variables

Global and local variable scope

let thisIsGlobal;

function setup() {
  createCanvas(windowWidth, windowHeight);
  thisIsGlobal = 0;
}

function draw() {
  thisIsGlobal = thisIsGlobal + 10;
}


function setup() {
  createCanvas(windowWidth, windowHeight);
  let thisIsGlobal = 0;
}

function draw() {
  thisIsGlobal = thisIsGlobal + 10;
  // ReferenceError!
  // Variable is not visible here
}

Variable visibility example

let posX;
let posY;

function setup() {
  createCanvas(400, 400);
  posX = 200;
  posY = 200;
}

function draw() {
  background(220);
  posX = posX + -2 + random(4);
  posY = posY + -2 + random(4);
  ellipse(posX, posY, 50,50);
}
function setup() {
  createCanvas(400, 400);
}

function draw() {
  background(220);
  let posX = random(width);
  let posY = random(height);
  ellipse(posX, posY, 50,50);
}

Animate with trigonometric functions

sin(x)

regardless of x, output is allways between -1 and 1

Transformations (translate, Rotate, Push/Pop)

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