* Generated by ChatGPT (https://chat.openai.com)
* Generated by ChatGPT (https://chat.openai.com)
A memory-based review of previous rounds' outcomes in the form of a CSV file:
Your performance history in the previous rounds will be provided, helping you to learn from past performances, better understand your opponents' behaviors, and adapt your strategies to maximize your scoring potential in future rounds. History is provided in CSV format between triple backticks. Columns descriptions of the CSV:
round_id: The id for the corresponding round.
rank_among_players: An integer indicating your rank among all players up to that round.
score: An integer indicating your score in that round.
word: The announced word in that round.
definition: The reference dictionary definition of the announced word.
generated_definition: Your definition for the announced word.
wrote_true_definition: A boolean showing whether the reference dictionary definition of your definition captures the same core concept. If the value of this column is True, you have not participated in the voting phase on that round, and thus, the `guessed_correct_definiton` column will be False.
guessed_correct_definiton: A boolean showing whether you have correctly guessed the reference dictionary definition in the voting phase.
deception_ratio: The ratio of players who voted to your definition excluding yourself in the voting phase divided by the total number of players who participated in the voting phase. If the `wrote_true_definition` is True, then this value will be -1.
round_winners_strategies: A list of tuples containing the definition and that definition's outcome for each of the player(s) who got the highest scores in the corresponding round, in the format of [(definition_round_id, outcome_for_definition_round_id)].{
"game_id": 1,
"game_description": "Convergence experiment for player_llm_models: meta-llama/Meta-Llama-3-8B-Instruct, history_type: full with default scoring rules (1, 2, 3) and 5 different seeds, no communication, no seed stories.",
"number_of_rounds": 20,
"judge_llm_model_name": "meta-llama/Meta-Llama-3-8B-Instruct",
"random_seed": 5,
"receiving_vote_points": 1,
"correct_vote_points": 2,
"correct_definition_points": 3,
"history_window_size": 20,
"llms_temperature": 0.9,
"words_file": "meta-llama_Meta-Llama-3-8B-Instruct_balderdash_words1.csv",
"filter_words": "known",
"history_type": "full",
"game_rules_prompt_file": "prompts/game_rules.txt",
"system_judge_prompt_file": "prompts/system_judge.txt",
"user_judge_prompt_file": "prompts/user_judge.txt",
"history_prompt_file": "prompts/full_history.txt",
"user_generate_definition_prompt_file": "prompts/user_generate_definition.txt",
"vote_definition_prompt_file": "prompts/vote_definition.txt",
}{
"word": "sprog",
"correct_definition": "UK, Australia, Canada, New Zealand, informal A child.",
"pos": "noun",
"scores": {
"1": 3,
"2": 2,
"3": 3
},
"player_definitions": {
"1": {
"definition": "An informal term used to refer to a young child or teenager, often in a humorous or affectionate manner, typically associated with British English usage.",
"judge_decision": true,
"llm_knows_one_of_the_defs": true
},
"2": {
"definition": "Among linguists and etymologists, a sprog refers to an obscure and fascinating dialect or slang term that has originated from a specific cultural or geographical context.",
"judge_decision": false,
"llm_knows_one_of_the_defs": false
},
"3": {
"definition": "An informal term used to refer to a young child, often characterized by their curiosity and energetic behavior, typically used in a playful or affectionate manner.",
"judge_decision": true,
"llm_knows_one_of_the_defs": true
}
},
"votes": {
"2": -1
},
}{
"player_id": 1,
"llm_name": "meta-llama/Meta-Llama-3-8B-Instruct",
"game_id": 1,
"name": "Player 1",
"score": 52,
"score_history": {
"1": 3,
"2": 4,
"3": 4,
"4": 7,
"5": 9,
},
"rank_history": {
"1": 1,
"2": 2,
"3": 3,
"4": 2,
"5": 2,
},
}[1] Wang, S., Liu, C., Zheng, Z., Qi, S., Chen, S., Yang, Q., … Huang, G. (2023). Avalon’s Game of Thoughts: Battle Against Deception through Recursive Contemplation. arXiv [Cs.AI]. Retrieved from http://arxiv.org/abs/2310.01320
[2] Xu, Z., Yu, C., Fang, F., Wang, Y., & Wu, Y. (2024). Language Agents with Reinforcement Learning for Strategic Play in the Werewolf Game. arXiv [Cs.AI]. Retrieved from http://arxiv.org/abs/2310.18940